buzz said:How come no one ever starts threads about how GURPS is more flexible than V:tR? Or more flexible than Unknown Armies? Or Pendragon? Why pick on d20/D&D?
It's apples and oranges.
Jürgen Hubert said:I mean, the main attraction of GURPS is the complete freedom in creating characters. d20, on the hand, is based on shoehorning characters into distinct classes and levels. There's just too little overwork for such a conversion to work.
Jürgen Hubert said:Both V:tR and Unknown Armies use their game systems to support specific settings. GURPS and d20, on the other hand, are intended to work with a multitude of settings, and thus comparisons between the two are valid.
Psion said:Complete freedom of creating characters is, as I learned the hard way playing GURPS, not always a boon. And there are benefits to having archetypes for your characters. It creates and reinforces a specific sort of play experiene and play balance, one that you have to specifically work at when you are using a "free-buy" sort of system. And GURPS has it's own shaping forces and tendencies, but the problem is that lacking a guiding structure, those forces tend to be not necessarily helpful to the play style or campaign model that the GM is trying to create (namely, it creates heavily flawed jack-of-all-trades characters.)
Henry said:Oh, I beg to differ! d20 Modern has one little feature (flaw some would say) in its system that makes the kind of bar fights you see on TV quite possible.The nonlethal damage of d20 Modern means that characters can punch the heck out of one another for 20 or 30 rounds of combat and all they'll have to show for it is a bunch of brusing and NO hit point loss. In fact, that TV-fiction level of violence is the one thing that the nonlethal damage system DOES make possible, for all it's lack of plausiblity.
coyote6 said:PS: I definitely prefer M&M over GURPS for comic book supers. But with Steve Kenson & Sean Punch co-authoring GURPS Powers, it will be interesting to see how well GURPS 4e will do with supers.
coyote6 said:And, of course, I prefer D&D for my D&D campaigns.
d20 was never intended to work wth a multitude of settings. This is a common misconception. It has been adapted to many settings because of i's massive popularity. WotC never marketed d20 as a generic system nor claimed it could do any genre out of the box. That it has been used for many different genres by many different companies is simply a consequence of it's standing in the marketplace. E.g., "d20 is really popular. We should make a d20 supers RPG to tap into that market. Plus, we really like the core mechanics."Jürgen Hubert said:GURPS and d20, on the other hand, are intended to work with a multitude of settings, and thus comparisons between the two are valid.
Not quite true. A multitude of settings, yes that is *exactly* why WotC adopted the d20 model. A multitude of genres, no.buzz said:d20 was never intended to work wth a multitude of settings. This is a common misconception.