glass
(he, him)
glass said:The other advantage of D&D's iterative attacks is that it can make bonuses or penalties which wouldn't make any real diference to one of the attacks significant.
Not sure how big a deal that is, or if there is another way of achieving it.
Just thought of a way: what if the dregree of success of the attack roll was added to damage: that would make all bonuses and penalties count even if the didn't really affect the chance of hitting.
As an added bonus, with the randomness of the attack roll carrying over to damage, the damage roll could go, saving a lot of rolls in combat. Or is attack roll, damage roll too much of a sacred cow.
glass.