• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio

What Makes a Game Great?

"Lifestyle games," games that are hobbies in themselves for players who rarely play anything else, are almost always great games: Diplomacy, Bridge, Chess, Magic: the Gathering, Dungeons & Dragons. But not all great games become lifestyle games. What makes a game "great"? Not good, not a flash-in-the-pan, rather an all-time great game?

RPG Combat: Sport or War?

There are two different extremes in arranging fights. One is like war and the other is like a sporting event. Sporting events are supposed to be fair contests between roughly equal forces. On the other hand, war is the epitome of unfair competition.

Power Creep

I was reading about the level cap increasing from 60 to 70 in an online game, with many new possibilities/abilities. "How do people keep track of so many abilities at such high levels?" I thought. Then I realized yet another reason why I prefer simple games: "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." Antoine de Saint-Exupery. Another version, about Japanese gardening, is "Your garden is not complete until there is nothing else that you can remove."

Fun And The Flow In Games

If you're going to design games, or GM RPGs, it helps to understand a little bit about what makes games enjoyable. Game publishers often say in their guidelines for designers "game must be fun," but I've always found this to be useless because fun means different things to different people.

Pure Innovation Is Highly Overrated

Why is pure innovation regarded as important in games and adventures, even as it turns out that it hardly ever happens? People like to be surprised when they play games, and some of the most famous game designers such as Shigeru Miyamoto (Mario, Zelda, etc.) look for ways to surprise players. A true innovation is going to be surprising because no one has ever seen it before. On the other hand, even though most "innovations" have been done before, if the players don't know about that then they can be surprised.

Three Acts And The Hero's Journey

An RPG GM has many of the same tasks or duties as a game designer. Even though what I’m saying today can be taken as game design advice, it also applies to the GM as he/she creates an adventure, even as they prepare to run an adventure created by someone else. "A hero ventures forth from the world of common day into a region of supernatural wonder. Fabulous forces are there encountered and a decisive victory is won." Joseph Campbell

The Dilemma of the Simple RPG

In my experience with contemporary college game clubs, there are many younger people who have not yet tried tabletop RPGs. I was also told that many of the players coming to the evening games at a local shop have been new to tabletop RPGs. This is different from my pre-Internet, pre-video gamegeneration (Boomers), where most game-minded people were exposed to D&D because it had so little competition for leisure time.

This Week in TTRPG


Reviews

A great monster book on its own but also useful as a supplemental guide to pre-existing fantasy worlds.
Play a vampire and kill nazis in WW2!
You won't survive this tragedy of doomed heroes!
A new spin on a retro form of text adventure games.

Dungeons & Dragons

Alternate Player's Handbook cover art by Wylie Beckert.
Get in, nerds—we’re going to Curdello.
Here are a few more tidbits from Game Informer's magazine coverage of the new edition's rulebooks.
Art by Dmitry Burmak.
Dungeon Master’s Guide contains a sample setting—and that setting is, indeed, Greyhawk.
Game Informer has revealed the cover to the 2024 Player’s Handbook.

Industry News

D&D-powered cartoon fun from Cryptozoic Entertainment.
Developer tool released under Open RPG Creator (ORC) License.
SRD 5.2 will be released under Creative Commons next year.
One of only two TTRPG creators with four separate million dollar Kickstarters!
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