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ZEITGEIST Adventure Path Player's Guide Part 2 (Equipment)

Over on EN5ider, the 5th Edition Patreon, comes the second part of the 5E ZEITGEIST Player's Guide. "In these 11 pages you'll find information on equipment for the ZEITGEIST adventure path. From explosive alchemicals to gentlemen's goggles to new firearms, plus ships of the Royal Homeland Constabulary, details on Prestige and how to requisition equipment and call in favors, and a selection of allied stats for police constables and soldiers. By Ryan Nock; illustrated by Claudio Pozas, Brian Lindahl, ShenFei; cartography by Jonathan Roberts." The first part, Characters, went out last month - become a patron now to get both!

Over on EN5ider, the 5th Edition Patreon, comes the second part of the 5E ZEITGEIST Player's Guide. "In these 11 pages you'll find information on equipment for the ZEITGEIST adventure path. From explosive alchemicals to gentlemen's goggles to new firearms, plus ships of the Royal Homeland Constabulary, details on Prestige and how to requisition equipment and call in favors, and a selection of allied stats for police constables and soldiers. By Ryan Nock; illustrated by Claudio Pozas, Brian Lindahl, ShenFei; cartography by Jonathan Roberts." The first part, Characters, went out last month - become a patron now to get both!

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Caleb Gaboury

First Post
I actually like these firearm rules more than Keep Your Powder Dry. Part one seemed too primitive and part two too modern. The rules in this article just hit the sweet spot for me.
 

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