Marsellus1
First Post
Hello everyone,
With the new Unearthed Arcana design direction of providing bonus spell lists to sorcerers based on their Sorcerous Origin, I decided to create a list of such spells for the two base class options found in the Player’s Handbook. Please provide me any suggestions or feedback that you may have.
Wild Magic Sorcerer:
First level : Chaos Orb, Chaotic Command
Third level: Phantasmal force, Rope trick
Fifth level: Dispel Magic, Hypnotic Pattern
Seventh level: Confusion, Whimsical Polymorph
Ninth level: Animate Objects
New spells:
Chaos Orb – As per Chromatic Orb except you roll 1D6 to determine damage type rather than choosing. This spell always triggers a wild magic surge when cast.
Chaotic Command – As per Command except you roll 1D4 to determine which command is issued rather than choosing. This spell always triggers a wild magic surge when cast.
Whimsical Polymorph – as per Polymorph except that when you first cast this spell, but before choosing the target, the DM randomly chooses a single creature of CR 10 or lower. The target you choose transforms into this randomly chosen creature. This spell always triggers a wild magic surge when cast.
Draconic Bloodline Sorcerer:
First Level: Charm Person, Dragonblood Orb
Third Level: Suggestion, Elemental Ray
Fifth level: Fear, Fly
Seventh level: Compulsion, Dragonform
Ninth level: Dominate Person
New Spells:
Dragonblood Orb: as per Chromatic orb but the damage type is always whatever matches your dragon ancestor’s breath weapon. This damage ignores all resistances and immunities.
Elemental Ray: As per Scorching Ray, but the damage type is always whatever matches your dragon ancestor’s breath weapon.
Dragonform: as per Polymorph but with a target of Self instead of any, and rather than choosing a beast equal to or less than your CR you transform into a Young Dragon of your ancestor’s dragon type with the following limitations:
AC: Reduced to 16 if higher than 16
HP: Reduced to 110 if higher than 110
Bite and claw attack bonus: reduced to +7 if higher than +7
Bite damage: reduced to 2D10+4 if higher than 2D10+4
Claw damage: reduced to 2D6+4 if higher than 2D6+4
Breath weapon recharge: breath weapon only recharges on a 6
Breath weapon damage: reduced to 8D6 if higher than 8D6
Breath weapon save DC: reduced to DC 13 if higher than DC 13
With the new Unearthed Arcana design direction of providing bonus spell lists to sorcerers based on their Sorcerous Origin, I decided to create a list of such spells for the two base class options found in the Player’s Handbook. Please provide me any suggestions or feedback that you may have.
Wild Magic Sorcerer:
First level : Chaos Orb, Chaotic Command
Third level: Phantasmal force, Rope trick
Fifth level: Dispel Magic, Hypnotic Pattern
Seventh level: Confusion, Whimsical Polymorph
Ninth level: Animate Objects
New spells:
Chaos Orb – As per Chromatic Orb except you roll 1D6 to determine damage type rather than choosing. This spell always triggers a wild magic surge when cast.
Chaotic Command – As per Command except you roll 1D4 to determine which command is issued rather than choosing. This spell always triggers a wild magic surge when cast.
Whimsical Polymorph – as per Polymorph except that when you first cast this spell, but before choosing the target, the DM randomly chooses a single creature of CR 10 or lower. The target you choose transforms into this randomly chosen creature. This spell always triggers a wild magic surge when cast.
Draconic Bloodline Sorcerer:
First Level: Charm Person, Dragonblood Orb
Third Level: Suggestion, Elemental Ray
Fifth level: Fear, Fly
Seventh level: Compulsion, Dragonform
Ninth level: Dominate Person
New Spells:
Dragonblood Orb: as per Chromatic orb but the damage type is always whatever matches your dragon ancestor’s breath weapon. This damage ignores all resistances and immunities.
Elemental Ray: As per Scorching Ray, but the damage type is always whatever matches your dragon ancestor’s breath weapon.
Dragonform: as per Polymorph but with a target of Self instead of any, and rather than choosing a beast equal to or less than your CR you transform into a Young Dragon of your ancestor’s dragon type with the following limitations:
AC: Reduced to 16 if higher than 16
HP: Reduced to 110 if higher than 110
Bite and claw attack bonus: reduced to +7 if higher than +7
Bite damage: reduced to 2D10+4 if higher than 2D10+4
Claw damage: reduced to 2D6+4 if higher than 2D6+4
Breath weapon recharge: breath weapon only recharges on a 6
Breath weapon damage: reduced to 8D6 if higher than 8D6
Breath weapon save DC: reduced to DC 13 if higher than DC 13