Mouseferatu
Hero
The deliverer of un-named damage:View attachment 78829
And when he's been through the desert on a horse, it gets really confusing.
The deliverer of un-named damage:View attachment 78829
And most Druids hunt the undead anyway. Without that being specifically mentioned in the Twilight Druid's flavour text though, people could get the impression that these druids didn't.
SNIP
Even the base assumptions of the Druid class as a whole are pretty vehemently against undead. A subclass with a different focus wouldn't need flavour text to tell them that they should destroy undead.
This is not making the case for the ability!Why does your DM not know whether there are undead within 1 mile? Its not like they are a common occurrence in the world normally, and a mile is not a huge area unless you're in building-scale operation - at which point the DM should have a pretty good idea whether there are undead in the city or not.
Its only every short rest, so it can't be used repeatedly, and the default is going to be none unless you're close enough to an area plot-relevant enough for the DM to know whether there are undead there or not.
I know, but I was genuinely curious.This is not making the case for the ability!
I personally don't like these large scale, long range divinations for the reasons otehrs have stated - they force me to make stuff up that I would rather not.
But if the answer is that the ability becomes "detect plot-relevant area where the GM has decided to place undead" then why is this a class feature at all? Is the GM otherwise going to keep "plot-relevant areas" secret from the players?
I haven't used random encounters for probably around 20 years, but when I did my random encounter tables (both D&D ones and Rolemaster ones) often had undead on them.Undead do not generally occur naturally and their creation usually requires specific deliberate actions by relatively powerful beings. These beings and their undead often only exist where the DM has specifically decided that they exist: they aren't the sort of thing you're likely to run into as a random encounter