Sepulchrave II
Legend
Curious about this: frankly, I've no idea about balance when it comes to tactical feats. Is this reasonable? What would make it better?
Hand-and-a-Halfer [Tactical]
Prerequisites: Dex 15, Combat Expertise, Exotic Weapon Proficiency (bastard sword), Improved Trip, BAB +6.
Benefit: If you are fighting with a bastard sword and carrying nothing in your off-hand, the Hand-and-a-Halfer feat grants you access to three special tactical maneuvers.
Half Sword: You may shift your grip upon your sword, with one hand holding the blade at the ricasso and the other on the pommel. When you use this maneuver, your bastard sword is considered to be a two-handed piercing weapon which does a base 1d6 damage. You gain a +2 bonus to hit any opponent who is wearing medium or heavy armor.
Snag and Pommel: As a standard action, you may make a trip attempt with the crossguard of your bastard sword against any opponent who is wearing medium or heavy armor. If your trip attempt is successful, you may make an immediate attack against your opponent with the pommel of your sword at your highest Base Attack Bonus: this attack does not count against your attacks of opportunity for a round, nor does this maneuver provoke an attack of opportunity from your opponent. Your sword is considered to be a one-handed bludgeoning weapon which does a base 1d4 damage.
Additional Reach: As a full-round action, you may make a single attack against an opponent with a 5-ft. bonus to your attack's reach. For the purposes of this maneuver, your sword is considered to be a one-handed piercing weapon which does a base 1d6 damage. Upon resolving your attack, you immediately provoke an attack of opportunity from your opponent: if you possess the Mobility feat, you may use it to mitigate against this attack.
Hand-and-a-Halfer [Tactical]
Prerequisites: Dex 15, Combat Expertise, Exotic Weapon Proficiency (bastard sword), Improved Trip, BAB +6.
Benefit: If you are fighting with a bastard sword and carrying nothing in your off-hand, the Hand-and-a-Halfer feat grants you access to three special tactical maneuvers.
Half Sword: You may shift your grip upon your sword, with one hand holding the blade at the ricasso and the other on the pommel. When you use this maneuver, your bastard sword is considered to be a two-handed piercing weapon which does a base 1d6 damage. You gain a +2 bonus to hit any opponent who is wearing medium or heavy armor.
Snag and Pommel: As a standard action, you may make a trip attempt with the crossguard of your bastard sword against any opponent who is wearing medium or heavy armor. If your trip attempt is successful, you may make an immediate attack against your opponent with the pommel of your sword at your highest Base Attack Bonus: this attack does not count against your attacks of opportunity for a round, nor does this maneuver provoke an attack of opportunity from your opponent. Your sword is considered to be a one-handed bludgeoning weapon which does a base 1d4 damage.
Additional Reach: As a full-round action, you may make a single attack against an opponent with a 5-ft. bonus to your attack's reach. For the purposes of this maneuver, your sword is considered to be a one-handed piercing weapon which does a base 1d6 damage. Upon resolving your attack, you immediately provoke an attack of opportunity from your opponent: if you possess the Mobility feat, you may use it to mitigate against this attack.
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