Clefton Twain
First Post
I'll see if I can make this short.
During my last session, the party went up against two beholders. One of the players was hit by a ray of disintegrate and rolled a 1, so he died...so did his cloak of the firebath.
At this point he starts talking about what he'll do for his next character. Now, he says this a lot and we all joke about it but he seemed semi-serious this time.
I flat out told him that his next character will come in with the EXACT same experience total and probably less magic items (to be fair to the rest of the group who have had to pick and choose what they find for magic items while saving for that one cool one).
I don't have a problem with someone wanting to start a new character. This particular player, however, has had four characters while everyone else has had one. He has switched characters for various reasons but I get the feeling he gets bored with them.
The current character, IMO, is probably the strongest character in the party. He's got a great magic weapon, decent other items, he has the best fighting ability and has a good roleplaying hook (he's a paladin/templar of Helm).
My biggest problem is that I spend quite a bit of time developing backstory and subplots for each character. This particular character happens to be part of the overall plot I'm running. Yet, I can't even be sure he's going to be at the next session.
Anyway, I'm just frustrated. My standard rule for new characters is that they come in two levels below the average party level and I approve what magic items they have as well as starting money.
My game isn't particularly lethal (it *can* be, but a smart plan usually avoids it)--the beholders were at their challenge rating and he *had* to roll a 1 to fail his Fort save.
Opinions? Suggestions?
(Edit: Just wanted to include that the disintegrated character *was* indeed brought back to life very quickly--just in case you miss my other post later in the thread).
--CT
During my last session, the party went up against two beholders. One of the players was hit by a ray of disintegrate and rolled a 1, so he died...so did his cloak of the firebath.
At this point he starts talking about what he'll do for his next character. Now, he says this a lot and we all joke about it but he seemed semi-serious this time.
I flat out told him that his next character will come in with the EXACT same experience total and probably less magic items (to be fair to the rest of the group who have had to pick and choose what they find for magic items while saving for that one cool one).
I don't have a problem with someone wanting to start a new character. This particular player, however, has had four characters while everyone else has had one. He has switched characters for various reasons but I get the feeling he gets bored with them.
The current character, IMO, is probably the strongest character in the party. He's got a great magic weapon, decent other items, he has the best fighting ability and has a good roleplaying hook (he's a paladin/templar of Helm).
My biggest problem is that I spend quite a bit of time developing backstory and subplots for each character. This particular character happens to be part of the overall plot I'm running. Yet, I can't even be sure he's going to be at the next session.
Anyway, I'm just frustrated. My standard rule for new characters is that they come in two levels below the average party level and I approve what magic items they have as well as starting money.
My game isn't particularly lethal (it *can* be, but a smart plan usually avoids it)--the beholders were at their challenge rating and he *had* to roll a 1 to fail his Fort save.
Opinions? Suggestions?
(Edit: Just wanted to include that the disintegrated character *was* indeed brought back to life very quickly--just in case you miss my other post later in the thread).
--CT
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