Faolyn
(she/her)
It just feels like you want to artificially limit characters out of a knee-jerk reaction, rather than spend a minute or two at most coming up with a decent reason to let their background shine. Which is not, IMO, a very cool thing for a GM to do. It turns the game into "mother may I" and makes the players second-guess their every decision since they'll never know what you arbitrarily decide isn't "logical."I'm not going to argue about how someone from nowhere-valley who's gone exploring the world suddenly has notoriety and friends no matter where they travel or even if it's on other planes of existence. Maybe your adventures never take the PCs more than 30 miles from home, mine do and pretty much every game I've ever played has. Several of the best selling popular modules do as well. IMHO it world-lore breaking to have background features that rely on being known or who you know no matter where you go.
You do you, I don't want to play in a game where logic has to be stretched to the breaking point to make background features work whether I'm player or DM and we're just having this argument on spin cycle.