WarDriveWorley
Hero
I find that a slightly modified warlock is actually pretty good for a new player who wants magic. Since they have limited magic there's less for them to manage/remember. My one modification is that when he gains new spells I give him the spell (no choice on his part), but will allow retaining spells later. I fluff it that his patron demands a specific path of magic that can only be changed once mastered.Agreed. They have to learn all of that stuff just like everyone else. So the question today is merely “how can we minimize the complexity of the optional features so they can focus on learning the fundamentals?” E.g. Don’t play a spellcaster at first, because it requires you to read through and manage access to lots of spells.