Sacrosanct
Legend
I've been running a homebrewed megadungeon written, at least in part, with 1e sensibilities, including the occasional overwhelming encounter (e.g. 16 skeletons). I've changed absolutely nothing, excepting the stats and an occasional magic item conversion to something more 5e-appropriate. So far it has been fine; the 16 skeleton encounter proved manageable when the party's paladin stood in the doorway with his AC 16 (or thereabouts), Heavy Armor Mastery and protection from evil & good.
I have done this exact same thing, with my Felk Mor superdungeon designed with 1e feel. I've also run a lot of 1e modules with 5e doing little more that replace monster stat blocks. In my opinion, it is super easy to play 5e in an old school style