shilsen
Adventurer
Savage Species is supposed to be compatible with the revised version, and I wanted to collect all the rule changes anyone noticed in the book. Here are a few I can think of:
1) Monsters receive skills based on Int score and HD, just like PCs.
2) Wilderness Lore is now Survival.
3) Alchemy is Craft (Alchemy)
4) Monsters receive feats as characters do - 1 at 1st, one at 3rd, 6th, etc.
5) Beasts are gone, and all former beasts are animals or magical beast now.
6) Shapechanger is now a subtype, instead of a type, e.g. a doppelganger is now a monstrous humanoid, with subtype shapechanger.
7) Face is now always a square (5 ft, 10 ft, 15 ft, etc.).
8) Fire and Cold subtypes now provide immunity to the given type and a -10 penalty on saves against the opposed element. If there is no save allowed, take double damage.
9) Energy drain (as possessed by wights and spectres) allows a Fort save to avoid taking negative levels.
So which ones have I missed (I'm sure there are a lot)?
P.S. Can we just get information here and no "I hate/love 3.5e" arguments? Thanks.
1) Monsters receive skills based on Int score and HD, just like PCs.
2) Wilderness Lore is now Survival.
3) Alchemy is Craft (Alchemy)
4) Monsters receive feats as characters do - 1 at 1st, one at 3rd, 6th, etc.
5) Beasts are gone, and all former beasts are animals or magical beast now.
6) Shapechanger is now a subtype, instead of a type, e.g. a doppelganger is now a monstrous humanoid, with subtype shapechanger.
7) Face is now always a square (5 ft, 10 ft, 15 ft, etc.).
8) Fire and Cold subtypes now provide immunity to the given type and a -10 penalty on saves against the opposed element. If there is no save allowed, take double damage.
9) Energy drain (as possessed by wights and spectres) allows a Fort save to avoid taking negative levels.
So which ones have I missed (I'm sure there are a lot)?
P.S. Can we just get information here and no "I hate/love 3.5e" arguments? Thanks.