Kraedin
First Post
A +2 bonus to hit that stacks with every other effect in the entire game system, as well as an extra attack.'Gains the attacks of a fighter' sounds much more impressive than '+2 to hit'.
A +2 bonus to hit that stacks with every other effect in the entire game system, as well as an extra attack.'Gains the attacks of a fighter' sounds much more impressive than '+2 to hit'.
Kraedin said:As long as you're OK with clerics being better in all aspects of combat compared to fighters, I guess it's fine.
Kraedin said:It has a personal range, and Persistent Spell has not been weakened in any way with the revision.
Kraedin said:The 8th level spell slot is more valuble than the magical item, so I would hope so.
At 15th level, you have 1 8th level spell and 200,000 gp. Which one would you rather expend to get a bonus to an abilty score?
hong said:
IME, dispelling is something you encounter once in a blue moon. Heck, even when you're fighting other spellcasters, they'll typically have more than enough to worry about, without having to dispel stuff as well.
Originally posted by Numion I don't know what you mean, but Pearl of Power for 8th level spell is 64 kgp. Triple-empowered boost grants on the average a bonus of 9 to the ability. +8 item costs 640 kgp. Ask now the same question "which would you rather expend to get a bonus to an ability score".
But the reason I really like the change is that spellcasters now have to buy magic items too. Balances the classes need for magic items nicely.
I play in a game with really heavy buffing, and I agree with you. The problem with dispelling is that the spellcaster can choose between trying to dispel one guy or trying to kill some / all characters. Because dispelling is about 50/50 (people tend to encounter casters of about similar levels) chance per spell it just isn't good enough compared to doing something really harmful.
At least my cleric has taken a dispel or two sometime, and while I don't like it, it doesn't affect my character much as far as combat ability goes.
Elder-Basilisk said:+8 statboost items are wonky because they come from the epic level rules. I'm still fine with the concept of a triple empowered statboost. It's something that can only be cast on the day of the adventure (unless you know about the adventure in advance) and it takes a spell slot that could have been devoted to something much more significant--like Mind Blank or Extended Elemental Immunity, etc.
And spellcasters always had to buy magic items since the statboost spells (as printed in Tome and Blood) all explicitly say that they don't grant bonus spell slots. So, spellcasters who wanted those bonus 5th-9th level spells needed to shell out the cash. IME, it was fighter-types who were the primary beneficiaries of the super-empowered buffs.
The games I play in are also often buff-heavy and I've found that, as a PC going up against higher level spellcasters, dispels are often worthwhile. They're pretty effective for enemies too as my RttToEE cleric found out when she was targetted with a dispel magic. She lost Bull's Strength, Fly, Protection From Evil, Magic Vestment (IIRC) and bless and was dropped into the middle of a horde of zombies (fortunately they weren't bolstered and she was a cleric. . .) and then found herself (she's usually an archer) in melee with a buffed up troglodyte cleric.
And a maximized dispel magic would get rid of the 50/50 thing and really strip off a party's defenses. Sure, those aren't straight up dispel magics but by the time the party is facing them (which is coincidentally when empowered extended buffs become really viable and double empowered buffs become conceivable) you shouldn't expect an unmodified 3rd level spell to be overly effective.
Originally posted by Numion It's usually used by clerics to push their physical abilities to the next level. Coupled with polymorph they are pretty lethal. Thats not what bothers me - 8th level spells are supposed to be strong. What bothers me is that full spellcasters don't have to pay for ability boosting items. Maybe for the one that gives them extra slots, but not for physical stats. I've seen this in my games, and even with the cleric character I play. I've always got large amounts of cash since I save so much with these boosts.
Never in my games. Clerics and wizzies tended to use those boosts themselves - fighters were stuck at +6 while clerics had +10 or even +12 to STR.
Of course they are sometimes useful. But at high levels when I'm DMing I've noticed that its more often than not more worthwhile to try to kill the PCs more directly.
Wrong. You can't maximize Dispel. It's a level check which isn't affected. If you could do that, Greater Dispelling would be a bit stupid, now wouldn't it?
Let's say our 3.0 cleric has 14 STR? reasonable right? Now he cast Divine Power and Bull's strength: +8 STR total (starting with 12 STR: +10!)