This week, Morrus and Peter are joined by Your Editor Darryl, Darryl Mott from Gamer’s Tavern, to talk about the new Shadowrun Sixth World Core Rulebook and how the new edition has changed. In the news, the origins of Dungeons & Dragons, a preview of a new Pathfinder 2nd Edition ancestry and the Bestiary 2 cover revealed, vote on your favorite D&D monster, and more! Plus Our Favorite Game in...
This week, Morrus and Peter talk about the best of everything in the Pathfinder 2nd Edition Bestiary. In the news, more about the new Dungeons & Dragons Eberron sourcebook, Shadowrun Sixth World Edition Core Rulebook released, Patreon suspends “creator” for posting pirated DM’s Guild books, the most common D&D party composition, and more! Plus a brand new sketch!
This week, Morrus and Peter are joined by Marc Langworthy from Red Scar Publishing, line developer of Mutant Chronicles, and the brand-new line manager of Judge Dredd & The Worlds of 2000AD! In the news, big Dungeons & Dragons news for Eberron fans, Steve Perrin returning to Chaosium for RuneQuest, details on Lost Omens Character Guide for Pathfinder 2nd Edition, and a lot more! Plus a brand...
This week, Morrus and Peter talk about stealing rules! No, not rules for thieves, but different rules systems perfect for your home game that you can steal from other roleplaying games. In the news, EN World gets an upgrade, Wil Wheaton suing Geek & Sundry, map of Avernus from Dungeons & Dragons Descent into Avernus, Jason Bulmahn makes a minimalist Pathfinder character sheet, and more! Plus another round of Which Would You Rather and a brand new sketch!
Details are sparse, but Eberron's Keith Baker and Jenn Ellis are working on a tabletop RPG of The Adventure Zone, based on the popular podcast by the McElroy family. We’re excited to share that we’re developing a tabletop game with The McElroys based on their popular podcast and NYT #1 selling graphic novels, The Adventure Zone. The game is still in development, so we’re staying hush on...
The Gauntlet's Fear of a Black Dragon takes a look at (mostly) TSR-era and OSR adventures, analyzes how they play, and then pivots to deeper discussion on GMing a particular facet of that adventure.