Just a small remark: the 3.0 Ranger did have a pet, starting at 4th level. If wasn't written then explicitly in the class progression chart, but it could be obtained by casting the Animal Friendship spell.
There was also the Essentials Scout, who were a Martial-Primal Striker. Don't know much about him.
Which is unfortunate, in that Salvatore took what was a good class (the 1e tanked-up giant-killin' Ranger) and butchered it into a poncy shadow of its former self. And it's never recovered.It's interesting, I never knew that animal companions were such a relatively small part of the ranger suite over the years, for me that is a iconic element of the ranger, though I started playing D&D in 3.5 and loved R. A. Salvatore's novels in highschool* so you can see why that would be the case. I guess the relative popularity of 3.5 and pathfinder have firmed up that opinion for a lot of other people too.
I don't think there is any inherent obligation on a GM to build the campaign from a smorgasbord of critters. A Conan-esque game, for instance, should be feasible - in which most enemies are human with the odd lich, demon or giant serpent.the DM really should be building the campaign with a selection of encounters throughout. And that applies regardless of whether there's a Ranger there or not - fighting the same things time after time gets old real quick.
I don't think there is any inherent obligation on a GM to build the campaign from a smorgasbord of critters. A Conan-esque game, for instance, should be feasible - in which most enemies are human with the odd lich, demon or giant serpent.
That's fair enough, though I did note that if one monster type was unusually common the DM should inform the players.
Even in a Conan-esque game, though, the DM will still want a wide variety of encounters, albeit one using a more limited palette.
(Indeed, arguably a DM running such a game should be redefining the list of Favoured Enemies, and maybe types of bane weapons, to reflect this more limited set - he's running a somewhat non-standard game, so it would be wise to adjust the rules accordingly.)
The real issue is how the monsters are spread out.
An Campaign could look like.
Depends what you mean by small. Animal Empathy started with 2e and was carried into 3e. 4e didn't start out with animal empathy (tried to make it a Fighter damage dealer instead), but all the magic and beast mastery was added fairly quickly after the core came out. In fact, you could have 3 animal companions with the Ranger, if I recall correctly.It's interesting, I never knew that animal companions were such a relatively small part of the ranger suite over the years,