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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

Medina

Explorer
Marrgash looks up at his companions scaling the wall and sighs. Somewhat disheartened at his lack of progress he steels his resolve and tries to climb once more. He starts the climb again, before losing his footing and slipping back to where he started.

[sblock=Actions]
Move: Move to L26: Success (forgot to write a description on the roll, but I guess it's obvious what it is...)
Standard: Convert to move. Try to move to L24. Fail by more than 5, and slide back to L28
[/sblock]
 
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Wife Of Meepo

First Post
Noctua watches as Ilex attempts to climb to the next ledge and seems to find all the loose rocks. However once they are all cleared, Ilex manages to climb to just below the ledge Noctua is on. Noctua eyes the cave warily watching for anything moving that is not Ilex's friends.

[sblock=actions]
Ilex - Move
Ilex attempts to climb from L22 to L19 and fails (1d20=9)
Ilex - Standard converted to second move
Ilex climbs from L22 to L19 (1d20=19)
Noctua - Readies a claw attack if anything exits the cave. [/sblock]
 

pathfinderq1

First Post
Lenyara continued to struggle up the cliff. She had a bit of trouble moving around the ledge by one of the caves. She paused for a moment, then scrambled up to the side of one of the caves.


[sblock= OOC]
>Move: Athletics check, DC 13; 1d20+7= 11 (fail, but not enough to fall); roll Roll Lookup

>Standard>Move: Athletics check, DC 13; 1d20+7= 27 (Success); roll Roll Lookup

Moved to spot on map
[/sblock]
 

FourMonos

First Post
Luck is with Merri, she finds several hand grips in easy reach for the next part of her climb. As she scrambles up, she is reminded how much the terrain reminds her of the scree hills she climbed over last year. She scrambles the last little bit to the next cliff.

[sblock=actions]
Movement: Climb to N-21: 1d20 → [20] = (20) roll
Minor: Nature check to assist next climg: 1d20+7 → [3,7] = (10) roll
(Standard convert to) Movement: Climb to N-18: 1d20 → [19] = (19) roll
[/sblock]
 


Son of Meepo

First Post

Someone

Adventurer
Startled by the horrid creatures, El Chupacabra descends to one of the lower ledges.

OOC: Double move to current position, no other actions. Next round I can use Pixie dust on whoever needs it more, possibly Marrgash so he at least has range to use his healing power.
 

pathfinderq1

First Post
Lenyara looked up, already growling in reflexive challenge. She knew, however, that the terrain favored the strange beasts a great deal. Trying to even things up, she moved into the cave and drew her weapons, hoping the narrow opening would hamper the creatures with their broad wings.

[sblock= OOC]
>Move: into cave on current ledge; 10 feet back from opening if possible
>Minor: (x2 if needed)- draw and ready weapons
[/sblock]
 

Son of Meepo

First Post
Two of the Peryton descend from their perches and snatch Noctua and Merri, pulling them off the ledges and tossing them from the wall. Merri tries to catch herself on the ledge, but isn't fast enough to grab it.

Another of the Peryton appears to chase after Noctua, but then pauses, landing after Noctua's body disappears to the Feywild. The last pertyon flies down trying to catch up to a broken Merri.

Peryton 1

[sblock=actions]Peryton's Prey: Designates Noctua as prey.
Move: K15
Standard: Claw Snatch (may move half speed before and after attack)
Move: J17
Attack: Claw Snatch vs Reflex (Noctua) (2d8+6=11, 1d20+7=25) (HIT)
On a hit, the target is grabbed until the end of the peryton's next turn.
Unhindered: When the peryton moves on its turn, it pulls with it any creature grabbed by it. The peryton can pull the creature vertically off a solid surface. During this movement, the creature remains grabbed, and this movement does not provoke an opportunity attack from the grabbed creature.
Move: G13 (Noctua is in H14)
Free: End Grab
Falling Damage: Falling Damage (3d10=19)[/sblock]

Peryton 2

[sblock=actions]Move:K10[/sblock]

Peryton 3


[sblock=actions]Peryton's Prey: Designates Merri as prey.
Move: O16
Standard: Claw Snatch (may move half speed before and after attack)
Move: O17
Attack: Claw Snatch vs Reflex (Merri) (2d8+6=17, 1d20+7=22) (HIT)
On a hit, the target is grabbed until the end of the peryton's next turn.
Unhindered: When the peryton moves on its turn, it pulls with it any creature grabbed by it. The peryton can pull the creature vertically off a solid surface. During this movement, the creature remains grabbed, and this movement does not provoke an opportunity attack from the grabbed creature.
Move: P13 (Merri is in O14)
Free: End Grab
Catch: Athletics (DC 16) (1d20=4) (FAIL)
Falling Damage: Falling Damage (3d10=16)[/sblock]

Peryton 4

[sblock=actions]Double Move: T21[/sblock]

GM: Marrgash, Ilex, and Merri are up.

GM: EDIT: Lenyara and Chupacabra can also act since initiative will just cycle around to them.
 
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