Leatherhead
Possibly a Idiot.
Yes, this is what they should focus on.For example, one of the premises of Planescape was that "belief could literally move mountains" and there were politics around gate-towns shifting from the Outlands into the neighboring planes. How did that occur? DM fiat. What did it look like when that happened? The books were silent.
The two core points of the setting are:
There are a bunch of weird places and people in D&D, now you can go visit and have tea with them at level 1.
And
There is a subtle multiverce spanning Memetic War, even more important than the often maligned Blood War, where ideas are swords and beliefs are shields.
You could totally modify the factions to an egregious degree (it wouldn't be the first time!) as long as it sticks to the "Philosphers With Clubs" angle.
DiTerlizzi's art really helped sell the idea you could have tea with monsters though.
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