I’d love to know how the designers evaluate spells. I mean you see some and your like “I think this js weak, but I can maybe see how to make it work”That is why the spells need a new development pass as part of the OneD&D playtest. To make them less of a trap option. We're literally in the only time where this effort can happen for the next 10 years. Let's see how the designers do!
And there are the ones “how in gods green earth did this spell ever make it through review, was someone drunk?”