I was thinking about this in relation to both Shadowdark and Dragonsbane, each of which identifies itself asa classic feel with a modern design.
What does that mean to you? What elements of game design are modern, and what elements are "classic"? How much of the game needs to be "modernized" for it to count as "class feel with modern design"? How much is too much and the "classic" part is lost?
What does that mean to you? What elements of game design are modern, and what elements are "classic"? How much of the game needs to be "modernized" for it to count as "class feel with modern design"? How much is too much and the "classic" part is lost?