Scott Christian
Hero
May I ask, why half?The short rest concept: two per long rest, but basically “immediate” (Ala 4e 5 min short rest). And no hit dice, j think get half your hitpoints.
The game is literally built around using a random range. When you cast a healing spell, you roll. When you drink a healing potion, you roll. Heck, even for levelling, you can roll your hit points. (It's the default, taking the average is the optional.) So, why remove that random variability?