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U1 Secret of Saltmarsh: Thoughts?
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<blockquote data-quote="Lanefan" data-source="post: 8186614" data-attributes="member: 29398"><p>Thanks, everyone - seeing the generally positive thoughts on U1 in here makes me considerably more optimistic about running it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>For one thing, when I read a module I look for any key encounters or situations or set-pieces that makes me think "Aha! That looks cool! Can't wait to see this in play." and I somehow just didn't get any sense of that here* Maybe the ship could be that, but it didn't really come across that way.</p><p></p><p>I also look at adventure design - are there multiple paths through it, and-or multiple ways to approach it, and so on. This one looks pretty linear all in all, but it shouldn't be hard to make it appear as a natural one-thing-leads-to-the-next progression.</p><p></p><p>* - contrast this with H1 Keep on the Shadowfell - when I first read it I was pretty optimistic as some of those set-pieces looked excellent in print; but when I converted and ran it I was underwhelmed by how they actually turned out. It read far better than it played.</p><p></p><p>That haunted-house vibe seems to be key, yes. As for their fragility, low-leve character death is a fairly frequent occurrence around here anyway, so nothing new there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> The group will probably be a mix of 1sts and 2nds by the time they get to any of this, depending how well they do in the adventure they're in right now, and will likely have a bit of wealth to spend on decent (though not magic) equipment, holy water, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8186614, member: 29398"] Thanks, everyone - seeing the generally positive thoughts on U1 in here makes me considerably more optimistic about running it. :) For one thing, when I read a module I look for any key encounters or situations or set-pieces that makes me think "Aha! That looks cool! Can't wait to see this in play." and I somehow just didn't get any sense of that here* Maybe the ship could be that, but it didn't really come across that way. I also look at adventure design - are there multiple paths through it, and-or multiple ways to approach it, and so on. This one looks pretty linear all in all, but it shouldn't be hard to make it appear as a natural one-thing-leads-to-the-next progression. * - contrast this with H1 Keep on the Shadowfell - when I first read it I was pretty optimistic as some of those set-pieces looked excellent in print; but when I converted and ran it I was underwhelmed by how they actually turned out. It read far better than it played. That haunted-house vibe seems to be key, yes. As for their fragility, low-leve character death is a fairly frequent occurrence around here anyway, so nothing new there. :) The group will probably be a mix of 1sts and 2nds by the time they get to any of this, depending how well they do in the adventure they're in right now, and will likely have a bit of wealth to spend on decent (though not magic) equipment, holy water, etc. [/QUOTE]
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