Evilhalfling
Adventurer
An endless hallway filled with open doorways, the action beyond each door is a frozen moment of time, until entered.
1: goblin market, where curiosities of all shapes and sizes can be bought and sold. A gnome is offering a sword of sunlight to an armored elf. Behind the elf shadowy figures begin drawing weapons. Loves of fresh bread catch your eye at a nearby table.
2: High elven military camp, in disorder, horses going wild, wounded running here and there, no obvious enemies. Elves in and out of uniform are also running about or shouting at each other.
3: A foreigner in wooden armor stands in cleared circle amidst a crowd of slaves, and onlookers. In the circle with him is a tiefling in ornate armor with leering devil faces. The tiefling brandishes a sword made of fire.
4: A Tower with the head of a dragon rolls on great wheels across a desert plain. Armored figures riding huge lizards cluster at its base. The doorway opens onto a fortified wall. On the inside are flat roofed houses, a group of dragonborn gather on the inside, performing some kind of great ritual, with a line of chained humanoids, some human, some scaled, waiting beside the knife- wielding ritualists.
5: A child is trapped in a mostly collapsed building, his leg under heavy blocks. Dust hangs suspended in the air.
6: A huge marble coliseum, men in stylized armor, circle each other warily, archers line the walls above.
7: Halflings carrying bundles of swords, approach the door, the walls are curved and wooden. The lead halfling is the one you left in control of the River Rats gang, and he is holding forth a crystal door hinge that he swore he didn’t possess.
8: A dwarf waving huge axes stands on a boat, yelling and pointing out to sea. The flag of the Fat Badger Trading Consortium flies over his ship.
9: in a farmyard, a smith hammers out a cruel looking sword of blackened metal his anvil and hammer shine with divine light, this simple smith is under the influence of the god of war and what he forges may shape the world to come.
10: dilapidated wooden structure, high above the ground. It is surrounded by enormous trees, and lit by fireflies. In tree hundreds of feet away a figure in a dress looks out over the rail as naked grey skinned humanoids scale the tree like spiders. It is not clear if she has noticed them.
11: An ebony figure with a beak and blood-red claws, attaches steel plates to the skin of a ratman. Around him lie other tables, each with a ratman tied to it. Many of the others are also twisted amalgamations of flesh, fur and metal.
12: Huge cavern, lit by flickering red light, a band of 20 armed men are surrounded by shadowy figures riding spiders. Fear is etched on the men’s faces, and many bear wounds. In the middle of the circle are two others lying on the ground.
previous thread 2010l
1: goblin market, where curiosities of all shapes and sizes can be bought and sold. A gnome is offering a sword of sunlight to an armored elf. Behind the elf shadowy figures begin drawing weapons. Loves of fresh bread catch your eye at a nearby table.
2: High elven military camp, in disorder, horses going wild, wounded running here and there, no obvious enemies. Elves in and out of uniform are also running about or shouting at each other.
3: A foreigner in wooden armor stands in cleared circle amidst a crowd of slaves, and onlookers. In the circle with him is a tiefling in ornate armor with leering devil faces. The tiefling brandishes a sword made of fire.
4: A Tower with the head of a dragon rolls on great wheels across a desert plain. Armored figures riding huge lizards cluster at its base. The doorway opens onto a fortified wall. On the inside are flat roofed houses, a group of dragonborn gather on the inside, performing some kind of great ritual, with a line of chained humanoids, some human, some scaled, waiting beside the knife- wielding ritualists.
5: A child is trapped in a mostly collapsed building, his leg under heavy blocks. Dust hangs suspended in the air.
6: A huge marble coliseum, men in stylized armor, circle each other warily, archers line the walls above.
7: Halflings carrying bundles of swords, approach the door, the walls are curved and wooden. The lead halfling is the one you left in control of the River Rats gang, and he is holding forth a crystal door hinge that he swore he didn’t possess.
8: A dwarf waving huge axes stands on a boat, yelling and pointing out to sea. The flag of the Fat Badger Trading Consortium flies over his ship.
9: in a farmyard, a smith hammers out a cruel looking sword of blackened metal his anvil and hammer shine with divine light, this simple smith is under the influence of the god of war and what he forges may shape the world to come.
10: dilapidated wooden structure, high above the ground. It is surrounded by enormous trees, and lit by fireflies. In tree hundreds of feet away a figure in a dress looks out over the rail as naked grey skinned humanoids scale the tree like spiders. It is not clear if she has noticed them.
11: An ebony figure with a beak and blood-red claws, attaches steel plates to the skin of a ratman. Around him lie other tables, each with a ratman tied to it. Many of the others are also twisted amalgamations of flesh, fur and metal.
12: Huge cavern, lit by flickering red light, a band of 20 armed men are surrounded by shadowy figures riding spiders. Fear is etched on the men’s faces, and many bear wounds. In the middle of the circle are two others lying on the ground.
previous thread 2010l