Scribe Ineti
Explorer
I'll be running KOTS this weekend as a sort of playtest and intro to 4th ed, but I'll only have about 5 hours in which to run it. A good look at the module suggests to me that there's more than 5 hours of material in there.
Any suggestions on what to trim and still come to a decent story conclusion? I'd like to have a hard hitting session from beginning to end, and I'm a bit concerned that the graveyard jaunt and the two levels of the Keep might be a bit much to compress into the time frame. And I don't want to just stop in the middle if time runs out.
FWIW, I'll be using the Dragon article to adjust the module to fit into the Eberron setting.
Any suggestions on what to trim and still come to a decent story conclusion? I'd like to have a hard hitting session from beginning to end, and I'm a bit concerned that the graveyard jaunt and the two levels of the Keep might be a bit much to compress into the time frame. And I don't want to just stop in the middle if time runs out.
FWIW, I'll be using the Dragon article to adjust the module to fit into the Eberron setting.