hawkeyefan
Legend
The question isn't removing the G, its how much G is too much G.
Sure, but what comes to my mind when that question is asked, is to imagine an EPG with little to no G.
I think if we remove the game, then what we’re engaging in is collective storytelling. It’s no longer really a game.
By contrast, if we increase the amount of game elements, I don’t think anything as severe happens. We’re still playing a game.
For me, when it comes to the volume of rules, my question is whether the amount of rules is justified. Do the rules make the game more fun? Do they come with too high a cost in like mental bandwidth?
So for instance, I remember a buddy of mine thinking that 3.5 D&D had tons of cool options for the fighter. I thought that most options were repetitive, and not really distinct enough to justify all the extra material that went along with it. Like, couldn’t tripping or disarming or sundering and so on all be one feat? Do we really need so many additional rules for all that stuff?
My buddy’s answer was yes. Mine was no. I think it’s all a matter of preference and expectation.