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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength − Size matters
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<blockquote data-quote="Minigiant" data-source="post: 8070499" data-attributes="member: 63508"><p>But again, these are all penalties. There is a strong mindset that tunnelvisions being Small as all bad. This is why you see fewer small PCs, especially in games and editions with more penalties.</p><p></p><p>The only benefits of being Small in the base game is squeezing and the optional rule for climbing on enemies. None of the other benefits of being half the size and 11/3 the weight of the next larger category comes up. But there are pages of discussion on why gnomes should be weak.</p><p></p><p>In a discussion about size, focusing on increasing the benefits of being larger and penalties of being smaller without the opposite might cause unintended outcomes. Then people wonder why halfling and gnomes are frequently roleplayed as silly characters because only extreme roleplayers are willing to ignore all the "nerfs". I once remembered having to explain to a DM friend of mine why so many of his players played wacky characters. All his houserules for "realism" discouraged anything but "cookie cutter characters" so anyone breaking the mold decides them might as well go off the deep end.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8070499, member: 63508"] But again, these are all penalties. There is a strong mindset that tunnelvisions being Small as all bad. This is why you see fewer small PCs, especially in games and editions with more penalties. The only benefits of being Small in the base game is squeezing and the optional rule for climbing on enemies. None of the other benefits of being half the size and 11/3 the weight of the next larger category comes up. But there are pages of discussion on why gnomes should be weak. In a discussion about size, focusing on increasing the benefits of being larger and penalties of being smaller without the opposite might cause unintended outcomes. Then people wonder why halfling and gnomes are frequently roleplayed as silly characters because only extreme roleplayers are willing to ignore all the "nerfs". I once remembered having to explain to a DM friend of mine why so many of his players played wacky characters. All his houserules for "realism" discouraged anything but "cookie cutter characters" so anyone breaking the mold decides them might as well go off the deep end. [/QUOTE]
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Strength − Size matters
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