Plane Sailing
Astral Admin - Mwahahaha!
I'm delighted to announce that I've pushed the button on my Kickstarter campaign for my game rules, Starguild:Space Opera Noir!
Starguild is the Space Opera Noir tabletop role-playing game, where futuristic weapons and faster than light travel meet heartbreak, decadence and betrayal. Be brave naval officers or devious smugglers. Match wits and passion in high society or creep through ganglands in derelict cities. Explore dangerous jungles on the frontier worlds or engage as high tech mercenaries on future battlefields. But everything has a price...
Please visit the Kickstarter site, back my campaign and tell anyone that you think might be interested about it!
https://www.kickstarter.com/projects/1283988566/starguild-space-opera-noir-tabletop-rpg
It is an OGL game, which owes a lot to the True20 game mechanics - it uses a damage save rather than hit points to determine injury. More than that though, it also uses the essential damage save mechanic to handle social conflict (persuasion, taunting, seduction, sowing distrust and others) and dramatic conflict (chases, infiltrations, netrunning and others). It is equally good for running sci-fi campaigns or 4 hour convention one-shot adventures.
I have had a huge amount of fun with it, and I think you will too.
Starguild is the Space Opera Noir tabletop role-playing game, where futuristic weapons and faster than light travel meet heartbreak, decadence and betrayal. Be brave naval officers or devious smugglers. Match wits and passion in high society or creep through ganglands in derelict cities. Explore dangerous jungles on the frontier worlds or engage as high tech mercenaries on future battlefields. But everything has a price...
Please visit the Kickstarter site, back my campaign and tell anyone that you think might be interested about it!
https://www.kickstarter.com/projects/1283988566/starguild-space-opera-noir-tabletop-rpg
It is an OGL game, which owes a lot to the True20 game mechanics - it uses a damage save rather than hit points to determine injury. More than that though, it also uses the essential damage save mechanic to handle social conflict (persuasion, taunting, seduction, sowing distrust and others) and dramatic conflict (chases, infiltrations, netrunning and others). It is equally good for running sci-fi campaigns or 4 hour convention one-shot adventures.
I have had a huge amount of fun with it, and I think you will too.