CM
Adventurer
Reducing falling damage: Playtest rules mention that you stay standing after a fall if you avoid taking falling damage, but there doesn't appear to be any way to do so other than magic. Acrobatics doesn't mention it. I'd probably rule it a Dex save with Acrobatics skill proficiency adding proficiency bonus, DC 15 to reduce fall distance by 10', DC 20 for 20', DC 25 for 30', etc.
Stacking skills and tools: Alice and Bob are scaling a wall. Alice is proficient in Athletics and Bob is proficient in the climber's kit. Both roll a Strength check and add their proficiency bonus. If Alice becomes proficient in the climber's kit too, she doesn't appear to gain any benefit from it. It seems to me if a tool completely duplicates a skill's effect and you are trained in both, you should get advantage, but there's nothing hard and fast in the rules AFAICT.
Perform Skill: not having modes of performance specified doesn't really sit well with me, but I fully understand the need for simplicity.
Tool Proficiencies: Anybody have any new homebrew tools? Also, I wish the adventuring gear lists denoted which items were tools with an asterisk or something. What is a tool proficiency "worth" compared to a skill proficiency? It seems some, like thieves tools are pretty significant.
Stacking skills and tools: Alice and Bob are scaling a wall. Alice is proficient in Athletics and Bob is proficient in the climber's kit. Both roll a Strength check and add their proficiency bonus. If Alice becomes proficient in the climber's kit too, she doesn't appear to gain any benefit from it. It seems to me if a tool completely duplicates a skill's effect and you are trained in both, you should get advantage, but there's nothing hard and fast in the rules AFAICT.
Perform Skill: not having modes of performance specified doesn't really sit well with me, but I fully understand the need for simplicity.
Tool Proficiencies: Anybody have any new homebrew tools? Also, I wish the adventuring gear lists denoted which items were tools with an asterisk or something. What is a tool proficiency "worth" compared to a skill proficiency? It seems some, like thieves tools are pretty significant.
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