Greenstone.Walker
Adventurer
Some comments in the "Consequences of failure" made me think. in 5E, saving throws are generally reactive (an instinctive response to something) and ability checks are generally proactive (you are trying to do something). Grapple checks are called out as breaking this consistency.
So, what is the hivemind's opinion on change grappling to be consistent with other abilities (the web spell for example).
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. If you are proficient in Athletics then the saving throw DC is 8 + your proficiency bonus + your Strength modifier, otherwise it is 8 + your Strength modifier.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: The target must make a Strength or Dexterity saving throw (its choice). On a failed save, the creature is grappled. The creatire fails automatically if it is incapacitated. The grappled condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check (its choice) against your grapple save DC.
So, what is the hivemind's opinion on change grappling to be consistent with other abilities (the web spell for example).
Grappling
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. If you are proficient in Athletics then the saving throw DC is 8 + your proficiency bonus + your Strength modifier, otherwise it is 8 + your Strength modifier.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: The target must make a Strength or Dexterity saving throw (its choice). On a failed save, the creature is grappled. The creatire fails automatically if it is incapacitated. The grappled condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check (its choice) against your grapple save DC.