I read about Savage Tide and Age of Worms for quite a while now and many people seem to have liked them a lot based on most of their reviews and forum posts.
Revently I found someone who offered me the Dungeon magazines that included them, so I researched a bit if I should buy into them.
However, after reading a quite in depth summary of Age of Worms and it seems ... quite railroady actually? Only by reading it sounds a lot that the players need to follow the instructiona they get or otherwise risk derailing the whole campaign.
I get that the setting and enemies are epic, but the way that leads to them, not so much, at least it seems so.
A similar story about Savage Tide.
So I'm basically asking - not having read the whole adventures, are they worth the money and time to read into? Or is the DM required to make heavy changes to the material anyway, to keep things on track?
Thanks a lit in advance and have a great day!
Revently I found someone who offered me the Dungeon magazines that included them, so I researched a bit if I should buy into them.
However, after reading a quite in depth summary of Age of Worms and it seems ... quite railroady actually? Only by reading it sounds a lot that the players need to follow the instructiona they get or otherwise risk derailing the whole campaign.
I get that the setting and enemies are epic, but the way that leads to them, not so much, at least it seems so.
A similar story about Savage Tide.
So I'm basically asking - not having read the whole adventures, are they worth the money and time to read into? Or is the DM required to make heavy changes to the material anyway, to keep things on track?
Thanks a lit in advance and have a great day!