Scott Christian
Hero
After all the ASI discussion and other discussions, I was reflecting on the MM stat block. Here is my thought:
Why have the attribute scores in their at all? What purpose does it serve?
For example, a hill giant. For verisimilitude purposes, when a 16' tall huge creature smashes a tree near or on you, it should do a lot of damage. +5 is what they get. Why not just make their damage without the attribute modifier. Want wide ranges, do 4d8. Want tight numbers, use 18. Same is true for saving throws. With this, there is no comparison of a hill giant to the halfling with 20 strength. A monster is a monster, not a PC.
Removing attributes from the MM allows for more growth and whimsy within monster design. It also removes the comparisons that might upset a player's verisimilitude. Lastly, it can allow for more swingy combat for those that prefer that style of play.
Why have the attribute scores in their at all? What purpose does it serve?
For example, a hill giant. For verisimilitude purposes, when a 16' tall huge creature smashes a tree near or on you, it should do a lot of damage. +5 is what they get. Why not just make their damage without the attribute modifier. Want wide ranges, do 4d8. Want tight numbers, use 18. Same is true for saving throws. With this, there is no comparison of a hill giant to the halfling with 20 strength. A monster is a monster, not a PC.
Removing attributes from the MM allows for more growth and whimsy within monster design. It also removes the comparisons that might upset a player's verisimilitude. Lastly, it can allow for more swingy combat for those that prefer that style of play.