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D&D (2024) replacing Constitution with Energy


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le Redoutable

Ich bin El Glouglou :)
si je me souviens bien, chaque Classe peut monter jusqu'au niveau 10,
par exemple Ts donne 1 rank par niveau au domaine T, 6 Ranks au niveau 10, plus 3 Knowledge Ranks au niveau 10 + 1 Bonus Rank au niveau 10

Niveau Majeur mineur knowledge bonus
1 -------- 1 ----- 1 -------- 0 ----- 0
2 ------- 2 ----- 2 -------- 0 ----- 0
3 -------- 3 ----- 2 -------- 1 ----- 0
4 -------- 4 ----- 3 -------- 1 ----- 0
5 -------- 5 ----- 4 -------- 1 ----- 0
6 -------- 6 ----- 4 -------- 2 ----- 0
7 -------- 7 ----- 5 -------- 2 ----- 0
8 -------- 8 ----- 6 -------- 2 ----- 0
9 -------- 9 ----- 6 -------- 3 ----- 0
10 ------ 10 ---- 6 -------- 3 ------ 1

les Ranks Majeur et mineur sont fixés par les règles , alors que tu peux choisir à quelle voie donner les knowledge Ranks ainsi que l'éventuel bonus Rank
 

le Redoutable

Ich bin El Glouglou :)
ah! ça y est je me rappelle:
ça s'appelait " This was the possible Future of ADOM "( c'est encore trouvable sur internet en insérant uglyvan )

tiens! ben ja vais copier le contenu ( parce que je suis pas foutu de placer un lien Internet lol )

Technics
Empathy
Music
Physics
Steam

You've got to choose up to 5 classes from the standard 20 ADOM Classes,
each ranking from Level 0 (not yet a practicer) to Level 10, so that
your Global Level may climb to famous Lvl 50.


Each class is given one Major (10) Domain and one minor ( 6) Domain;
these are fixed by the rules and depend on class type (there are 5
domains, T E M P and S), but Player is free to choose between the 3
other domains (i.e. neither M nor m ) a knowledge (3) domain (at class
level 3) and one level will be given upon achieving class level 10 in a
domain between the last two as a bonus domain... well take a look
beneath


Class Lvl 1 2 3 4 5 6 7 8 9 10
Major 10 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
minor 6 +1 +2 +3 +4 +5 +6
knowl 3 +1 +2 +3
bonus 1 +1


Furthermore, when a given Domain has but one level in it you are
considered D?butant; at M 10, m 8, k 9, and b 10, you climb one Rank
in your expertise : the five Ranks are D?butant, Amateur,
Professionnel, Expert/Champion, and Ma?tre.


Each Domain may be chosen once as M (10), once as m (6),
once as k (3) and once as b (1) ,so to climb to 20th Level in, say
Steam, you must be
  • 10th Level in a class using intensively energy
  • 8th Level in a class where endurance is a factor
  • 9th Level in a 3rd class in which Steam is chosen as k at 3rd Level
  • 10th Level in a 4th class in which Steam is chosen as b at 10th
level
...Global Level 37
but you may be 19th Steam level at GL 27
and you could be 16th S at but GL 18..
one thing to remember here is levels 17-20 in a domain should give lots
of abilities...
well we will see later if this is the case, but for the moment let us
examine the 20 classes and see how we can regroup them :


euh, well what are these domains anyway ?


--Technics gives you lots of skills and skill levels
--Empathy helps you understand the working of many things in the
world, including creatures, elements, status, and classes.
--Music is the key to enthousiasm, that is to say moral; with a high
moral you can supercede your skill levels, and you can spend moral to
achieve great deeds.
--Physics lets you understand the magics of reality, giving you
access to spells (each class should have a spell list with unique
spells attached to it);each spell is bound to a domain.
--Steam is your personal endurance reserve; with high stamina you can
launch more spells, or sustain more non-critical blows.


With each domain is associated a primary ability (or stat):
with Technics comes Dexterity
with Empathy is Charisma
with Music lies Intelligence
with Physics there is Wisdom
with Steam is a mix of strength and constitution called Health


Each ability begins in the range of -5 to +3 and can be raised up to
Max(3,min(9,(Stat Domain)/2)) by spending AP (ability points) that you
get with each Global Level (your GL gives you the number of AP that you
get this level, i.e. if you began to play at 50th GL you should spend
1275 AP in abilities).


Euh, in fact stats start at 0 and you can obtain bonus AP at the rate
of 1 per negative point in a stat (but you will have to raise your
stats at a later time by losing those bonus AP)


There are also secondary abilities, such as
--Flesh and Bones (FB), beginning at 10 points and you can purchase
up to 40 levels (each level gives you +1hp oops FB).
--Chaining Mastery (CM),beginning at level 0 that you can raise up to
level 20.
--Latency Time (LT): 20-CM; between two actions you lose min(d20,LT)
segments due to your lack of control of the flow of the universe-oh
oh, where did i read about that ??


Ability levels (along with Moral level) use the same table as AP from
GL i.e. if you wish to have a Health of +9 you will have spent a total
of 45 AP, and one super-heroic good character with 1000 points of moral
is entitled to level 44 (the Maximum without magic) in every known
skill or power, although he drops to level 43 after losing 15 moral -
( moral cost is 5 times (sigma rank increase) with 1 rank is 5 skill
levels, and one action is resolved by rolling 1d20 + skill levels +
magic( up to +6), then by dividing the total by 5 ( rounded down) and
comparing the score with the rank required; i.e. if you total a 13 then
you score a 2, and if you needed rank 5 and you have 5*(1+2+3) moral
and it's worth it then you can succeed in your action. Grand Maximum is
theorically 70 i.e. rank 14 but the toughest (level 10) spells to
launch require a 60 ( and a spending of 55 Steam ahem).)
-
With 1275 AP you can purchase 40 levels of FB worth 820 AP
20 levels of CM worth 210 AP
and 5 times 9 levels of stats worth 225 AP
So there is room for a FB increaser, 4 times from *2 to *5, each time
worth 5 AP, but to get one you must raise one class to 10th level ( so
after reaching GL 40 you may reach 250 FB).


A skill or power (s o p) requires 1 point to climb a level, but you are
somewhat limited by the domain it refers to, see below


Domain Level 1-4 5-9 10-13 14-16 17,18 19 20
s o p Level is DL+3 DL+4 DL+5 DL+6 DL+7 27 29


To a s o p Level you gain exceptional bonus based on Domain Lvl


DL 1-4 5-9 10-13 14-16 17,18 19 20
bonus +0 +1 +2 +3 +4 +5 +6


Finally you get a bonus ( or malus) based on your stat score


So, to obtain a natural +44 to a s o p you need to be 20th DL plus
having spent 29 points in the s o p plus having a +9 stat.


One thing to keep in mind here is that although at low level you can be
a dreadful fighter but a poor wizard, at high levels you are both
devastating and unbeatable...


Near the end of the game, each domain will eventually have four classes
attached to it, one Major, the second minor, the third being knowledge,
and the fourth a bonus.
Actually, each Class gives some points per level to the Domain
so that one can purchase skill levels etc :
--a Major Class gives 10 points per level
--a minor Class is worth 6 per level
--a knowledge Class but 3 per level
--a bonus Class 1 per level


As each class may attain 10th level, a given Domain can grow to
100+60+30+10 or 200 points. The stat associated with the Domain gives
an additional stat( magic included) times Domain Level increment - max
is ( +9( +6))*20) that is 300 more points.
So max points should be around 500; alignment modifies this total as
explained below...


Player's Alignment is based on AD&D i.e. nine possibilities, see
below:
<-Lawful: Empathy is doubled, Steam is halved
->Chaotic: Steam is doubled, Empathy is halved
/\Good: Music is doubled, Technics is halved
\/Bad: Technics is doubled, Music is halved



<Neutral: Physics is doubled


a True Neutral Player may get up to 1000 points in physics, and 500
points in every other Domain; every other Player will have a limitation
in at least one Domain which will lower it to 250 points at best;
for example, Players GL 50 with +6 enhancement in each stat will look
like this:

Al LG NG LN CN
T 250 250 500 500
E 1000 500 1000 250
M 1000 1000 500 500
P 500 1000 1000 1000
S 250 500 250 1000


As is revealed, an extreme Alignment gives two weaknesses, while
a partly Neutral is very skilled in magics.


Let us now examine the 20 Classes :


(capitalized is the Major Domain, whereas the minor
domain is in minuscule)

(remember, T or t stand for Technics, E or e is Empathy,
M or m is Music, P or p is Physics, and S or s is Steam)



Tm Archer
Tp Assassin
Ms Barbarian
Ep Bard
Me Beastfighter
Mp Druid
Ps Elementalist
Sp Farmer
Ts Fighter
Te Healer
Se Merchant
Pt Mindcrafter
Es Monk
Pe Necromancer
Em Paladin
Et Priest
Mt Ranger
Sm Thief
St Weaponsmith
Pm Wizard


Say your first Class is Farmer, then you pick Elementalist, followed by
Beastfighter, and Paladin, i tell you there's no fifth Class for you to
take and you're limited to GL 40 with no great skill in Technics, i.e.
no M nor m in T.
 
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le Redoutable

Ich bin El Glouglou :)
then, to add some flavours to the game,
you can rule that there are costs to buy the Stats Ranks;
Stat Rank --- cost
1 ----------------- 1
2 ----------------- 4
3 ----------------- 9
4 ----------------- 16
5 ----------------- 25
6 ----------------- 36
7 ----------------- 49
8 ----------------- 64

now, you reach Holyness when you climb to one Class at level 30 ( that is to say, bearing two Stats at Rank 8 )
Saints stop progressing and they become npcs, at the service of God

so, the range between the shortest way to holyness and the longuest way is:

shortest : 222288 ( cost 4+4+4+4+64+64 => 144 )
133388 ( cost 1+9+9+9+64+64 => 156 )

longuest : 777788 ( cost 49+49+49+49+64+64 => 324 )

minimum starting level : 222222 ( cost 4+4+4+4+4+4 => 24 )
or 133333 ( cost 1+9+9+9+9+9 => 46 )

Global Level ---- Stats Development points to get spent
1 ---------------------- 1
2 ---------------------- 4
3 ---------------------- 9
4 ---------------------- 16
5 ---------------------- 25
6 ---------------------- 36
7 ---------------------- 49
8 ---------------------- 64
9 ---------------------- 81
10 -------------------- 100
11 -------------------- 121
12 -------------------- 144
13 -------------------- 169
14 -------------------- 196
15 -------------------- 225
16 -------------------- 256
17 -------------------- 289
18 -------------------- 324
because shortest way to holyness is 144 and 144 refers to GL 12, then Saint"s Level 1 is GL 12
because longuest way to holyness is 324 and 324 refers to GL 18, then Saint's Level 7 is GL 18

Seven Heaven

7 ---- 324
6 ---- 289
5 ---- 256
4 ---- 225
3 ---- 196
2 ---- 169
1 ---- 144

0 ---- 121 ( Saints and Sinners )

strange, I thought Nine Hells would follow

-1 --- 100
-2 ---- 81
-3 ---- 64
-4 ---- 49
-5 ---- 36
-6 ---- 25

minimum starting level : 24

-7 ---- 16
-8 ----- 9
absolute minimum ( for use with animals ) is 1+1+1+1+1+1 = 6
-9 ----- 4 ??
-10 ---- 1 ??
 
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le Redoutable

Ich bin El Glouglou :)
from Star Wars d6 Force points

faire le mal : you lose 1 point ( and gains 1 point in dark side ... I won't use that system )
ne pas être héroique : you lose 1 point, and don't regain it at DM's xp distribution
être héroique : you lose 1 point, and regain that point upon DM's xp distribution
être héroique au moment dramatiquement approprié : you lose 1 point, and gains 2 points at DM's xp distribution

alors,
let's say you are level 1;
the first time you are heroic at the moment dramatically apprpriate you will lose that point, and regain one more point than needed to reach level 2;

now level 2 :
you begin with 1 point of level 2;
1° if you get coward you lose that point and drop back to level 1;
2° if you are heroic you lose that point ,dropping back to level 1, but will regain that point at xp time
3° if you are heroic dramatically you lose that point etc and will regain 2 points of level 2

when you have 2 points of level 2 you can advance to 3 points by being dramatically heroic etc

1 : 1^1 / 0^0= infinite 1 ( when you drop to 0 you regain 1 point )
2 : 2^2 / 1^1 = 4
3 : 3^3 / 2^2= 7
4 : 4^4 / 3^3 = 9
5 : 5^5 / 4^4 = 12
6 : 6^6 / 5^5 = 15
7 : 7^7 / 6^6 = 17,6
8 : 8^8 / 7^7 = 20
9 : 9^9 / 8^8 = 23
10 : 10^10 / 9^9 = 25,8
11 : 11^11 / 10^10 = 28,5
12 : 12^12 / 11^11 = 31,25
13 : 13^13 / 12^12 = 34
14 : 14^14 / 13^13 = 36,69
15 : 15^15 / 14^14 = 39,4
16 : 16^16 / 15^15 = 42
17 : 17^17 / 16^16 = 44,8
18 : 18^18 / 17^17 = 47

( well, dunno if there's a limit in Force levels :)
 
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le Redoutable

Ich bin El Glouglou :)
just for fun:

if there are 15 types of Celestial Emperors, and 15 Eras for a planet ( Celestial Body ),
in 1st Era you will have 15 types of Celestial Bodies
in 2nd Era you will have a choice of 15x14 types of Celestial Bodies
etc
downto 15th Era where you will have had !15 ( factoriel 15 ) types of Celestial Bodies
upon reaching the 15th Era the Winning Celestial Body end the Creation and it's then the end of Time.

a certain Swami Vivekananda wrote in his book " les yogas pratiques " that there has already been only two " Ouvreurs de Chemin "

does it mean that Planet Earth was of Intensity 14 ?
let's celebrate the new Celestial Emperor Kwaï Tchang Caine !
now we are in the 7th day
" rien ne va plus , faites vos jeux "

and, if Galactus was Moïse ( an idea I acquired upon reading the Secret Wars saga, where he climbs on a montain to call his Washing Machine ) , then Galactus IS doomed ( and he is the Messiah )
I do have a friend who has made a Bouddha cry tears of blood, ( by hitting me with a Rod on the 6th Chakra ) and so is probably the Next MEssiah.
 


le Redoutable

Ich bin El Glouglou :)
just for fun:

if there are 15 types of Celestial Emperors, and 15 Eras for a planet ( Celestial Body ),
in 1st Era you will have 15 types of Celestial Bodies
in 2nd Era you will have a choice of 15x14 types of Celestial Bodies
etc
downto 15th Era where you will have had !15 ( factoriel 15 ) types of Celestial Bodies
upon reaching the 15th Era the Winning Celestial Body end the Creation and it's then the end of Time.

a certain Swami Vivekananda wrote in his book " les yogas pratiques " that there has already been only two " Ouvreurs de Chemin "

does it mean that Planet Earth was of Intensity 14 ?
let's celebrate the new Celestial Emperor Kwaï Tchang Caine !
now we are in the 7th day
" rien ne va plus , faites vos jeux "

and, if Galactus was Moïse ( an idea I acquired upon reading the Secret Wars saga, where he climbs on a montain to call his Washing Machine ) , then Galactus IS doomed ( and he is the Messiah )
I do have a friend who has made a Bouddha cry tears of blood, ( by hitting me with a Rod on the 6th Chakra ) and so is probably the Next MEssiah.
Ooooh! Mighty DL XIV has changed my funest projects concerning my pseudo-Doomed pal :
there's actually an add for M&M's where an emoticon lamentates on his sin
" beeeeuh je crois que j'ai tout fait rater, sniff!
et l'autre lui répond:
mais non, je crois qu'en fait tu l'as rendu encore meilleur ! "
so, because Cosmos never does twice the same system we will get rid of the concept of Messiah !
cool, merci Karim ( le salissant, grrr! :) )
 

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