renfield writes:
part of the problem I have with it is that it slows down the game...even the player that was most organized, with a huge spread sheet with all her spells on scrolls would take forever in combat situations figuring out which spells to use; the other spellcasters were even less organized. This often led to frustration with the combat-tanks who were up front smashing and bashing. A problem with the flow of the game created by the players.
Also, I had a creeping feeling that it a problem with real world versimillitude. Would the highly intelligent mage with high dexterity necessarily always be able to fish out among the hundred or so scrolls the right one as quick as a free action? If a character has less than 10 scrolls, I don't see a problem. Seems to me an increasing DC of one point for every 5-10 extra scrolls you have would be in order.
But also, there's the idea I had about the effects that a character having such a large number of magic items would have. Even if one doesn't run a Ley Line oriented magical campaign, a character with a 100 scrolls (and other magic items besides) would strongly radiate magic. If she or he has a few buddies with 100scrolls and other magic items, then you're talking about quite a magic power nexus there.
Simple.
Rarity of components.
You have Inks, paper types, pen/quill types.
Not every vendor has uber stock. One vendor might only have a half dozen pieces of parchment left.
Loss:
Ok, PC's buy bottles of Ink. These break in falls., as do plumes, and other components that are fragile.
Paper burns. Even if on a finished scroll, paper burns. I'd change personal item saves if a guy is a walking pile of kindling. Save for EACH scroll.
MMmmoisture. Crossing any streams? falling off a boat lately?
Example:
Roll up 100 8.5 x 11 pieces of paper into scroll shapes. Considering SOME care so they don't get mangled...HOW are these transported? On an arm band? Belt? Robe lining? As a DM, I wanna know. If non-magically transported, then this guy looks like a cloaked, bulky-for-a-reason individual, lets check him out.
Time:
It takes time to make scrolls. Not every night in the Inn needs be uneventful.
Look at a statblock / lootlist from just about any setting's uber mover and shaker mages/casters. They may in most cases have up to a total of a half dozen scrolls on them.
Reality:
Even 25 scrolls is alot to carry on one's person all at once.
Don't tell your group that you're vexed by too many scrolls. Take them to a new town, a small one, yet one that as alot of gate security. Perhaps an outpost town suffering from recent attack/incursion, and is at heightened alert. One where the PC's wouldn't even THINK of doing something stupid, but, where they are not known.
At the city gates when the guards want to know WHY this guy is all bulked up, get a look at the Matrix, when Neo opens his cloak. Whoa......you planning on nuking this town to ash? Come with us.
This town has no local mage, and the guards can't tell a scroll from a love letter as for whats on them.....to be safe, the guards bind said caster properly, and put him in a cell. They have to send for a mage in the next town, as theirs was killed last week.....
So, first thing in the morning.....of course, that mage can't possibly drop what he's doing immediately, he should be there in what.. 3-5 days? After all, a Mage is never late, he gets there exactly when he wants to.
As for slowing down combat:
LONG ago, I had people just SO indecisive, I had to do something, and this was back in 2e, where combat did flow fast....
I started an initiative countdown. Took my group one session to adjust, and I've never relented on it. It did wonders to my 3.5 combat also....
New turn:
Get everyone's action ahead of time.
Usually standard fare.
BUT, when you ask each player, mentally begin a countdown from 10 to 0. At zero, the PC is too confused, out of Line of Sight, or digging through too many damn scrolls to have an action other than full move that round.
The player sitting there staring at a character sheet for 5 minutes hoping for an action to spring forth drove me nuts. This makes weaker players crack the damn books, IF they wanna continue playing, and actually contribute to combat. (issues with weaker players go hand in hand with off-screen coaching by other players and the DM hopefully)
As to the question of can a mage call forth the right scroll at the right time when dealing with so many scrolls?
No way. Not unless serious and expensive magic and gold were spent.
If a PC is carrying all those scrolls, is suddenly in combat, and starts noodling through all said scrolls, wouldn't it SUCK to have all of those scrolls fall onto the ground? Dex check? Now, does he run after the scrolls getting kicked around / wind blown, or does he continue to tool around with his scrolls.
Die % chance to find the right scroll THIS round?
Lotta ways to control this....
I too love scrolls, and have had groups where scroll creation wasnt a popular thing, other groups where they wanted to start a scroll shop.
I much prefer that my group makes scrolls. I just don't every want this scenario in my game, and I saw it coming. I was originally allowed to do it by an inexperienced DM, and saw the chaos I could have caused with a boatload of scrolls at my disposal.
My rule of thumb on ANY item the PC's can carry on them, from rope to the Staff of Megadeath: Ok, the PC's have the item. Now, create 20 ways to take it away. Though taking it away may never be in your plans, by doing this routinely, you will become VERY adept at correcting mistakes.