AbdulAlhazred
Legend
Dungeons & Dragons Roleplaying Game Official Home Page - Article (August and Beyond)
So, what do you all think? Modular curses seem like a nice idea. Nothing too radical. Looks like by default curses are pretty easy to get rid of. Then again it wasn't usually that hard to get rid of them in the past either, except at low levels.
Doesn't look like there's really a lot of other information here. Anyone heard any other tidbits? I'm definitely looking forward to getting a look at this book. I also note that it apparently will have some other added rules bits besides just items per-se. Wonder if this book will finally mark the real practical completion of the new magic item rules. I also wonder what 'story items' is referring to...
So, what do you all think? Modular curses seem like a nice idea. Nothing too radical. Looks like by default curses are pretty easy to get rid of. Then again it wasn't usually that hard to get rid of them in the past either, except at low levels.
Doesn't look like there's really a lot of other information here. Anyone heard any other tidbits? I'm definitely looking forward to getting a look at this book. I also note that it apparently will have some other added rules bits besides just items per-se. Wonder if this book will finally mark the real practical completion of the new magic item rules. I also wonder what 'story items' is referring to...