Problem with that bolded bit is that the class is designed against a certain expected level of availability and is as far as I know the only class with a class feature that consumes gold in order to even use.
True, but many spells are so enormously powerful,
and once you've copied the spell in you have it forever, that it kind of evens out. (Obviously, there are jerk DMs who go out of their way to wreck your spellbook just for the lulz, but they're a minority, and probably shouldn't be gamed with anyway.)
Without an expected market price the gm is forced to decide one that may or may not represent something even close to the same planet the designers intended. I've seen GM's that decide copying from spellbooks is super taboo & spells are so rare that a wizard spends the entire campaign asking only to get a spellbook while the fighters & such are running around with flametongues & other crazy gear compared to the couple scrolls the wizard was able to scrimp together.
That's a bad DM, and I don't think that's normal. I've certainly never experienced it.
Stack that against campaigns where the GM decides copying from npc spellbooks & such is just a matter of maintaining good standing with the right organizations but the wizard just assumes it will be limited like the other style.
That's a lack of communication on the part of both the DM and the player, not a problem with the system.
back when there was a market price a player could point at it and say "wtf" long before that point and even wotc seems to deserve a great big wtf with wizard being designed for something closer to the second but hardcovers & AL rewards more like the second
The 3.5 phb179 50gp/spell level was also not the same as "writing a new spell into a spellbook", they were two different things.
But we're not talking about 3.x.
No but finding one interested in copying spells from your spellbook into their spellbook shouldn't be impossible if there's a market price to be the one doing the copying.
I have a
really hard time imagining any PC allowing an NPC to take their spellbook away for any length of time. Maybe if that NPC was very highly trusted...
And in that case, we already know how long it will take and how much it would cost. No need for a brand new activity. Don't forget, downtime activity is measured in workweeks. Even the highest level spells take less than a day to copy.
correct. Without a market price copying from a scroll & dm fiat are the only ways a wizard can enjoy the privilege of spending even more gold in order to scribe a spell into their spellbook that they hope will be useful enough to maybe prepare one day.
Isn't one of D&D's major issues that there's so
little to spend gold on? If you're a high level wizard, you are probably swimming in gold you're not using for much of anything else, unless you have a super-stingy DM. And again, that's a problem with the DM, not with the system.
I realize that LU is trying to rectify that problem with having more costly things for sale, but in that case, it's a matter of budgeting. Scribe a bunch of spells, or buy one magic item or a new keep? Choices, choices. (Also, that 9th level spell only costs 450 gp to scribe, half that if it's your school, and if your DM is too stingy to give that out, even after talking to them about your problem, then that's a big red flag.) (Note, I said "if the DM is stingy," not "if the DM is an AL DM and can only go by what's in the book.")
Meanwhile the sorcerer cleric fighter rogue & so on are spending their coin on magic items that will unquestionably be directly improving their power. The flexibility that a spellbook could enable is great in theory, but it comes at a big cost that often gets ignored (especially in o5e where it lacks any meaningful way of obtaining the stuff needed to build it.)
Spending your money on scribing a spell
is directly improving your power, if you're a wizard. Not only does it give you more versatility and flexibility in your casting choices--which sorcerers
don't have, due to their limited spell choice--but if it's a ritual spell, then by scribing it in your book you get another spell to cast with no slots. Morrus has already said that they're including more spells with upcasting abilities in LU, so maybe they're adding more ritual spells--and I bet that you can use the included rules on researching rare spell variants to create a ritual version of a non-ritual spell.