Counter to that there is the principle of Chekhov's gun, that states that every element in a story must be necessary, and irrelevant elements should be removed. For example, if a writer features a gun in a story, there must be a reason for it, such as it being fired some time later in the plot.
While mundane ordinary stuff should get mentioned (because in a play or film you still have set dressing, still if a gun hangs over the mantle it is there for a reason), if you call out something like the room smells of cigarette smoke, but there are no ashtrays or cigarettes in the room, you had better have the players meet a cigarette smoking man later in the story.
Of course RPGs have an advantage over plays, books and movies with regards to Chekhov's gun. In that if the players attach undue importance to a mundane bit of set dressing in your description, you can change the plot to give it relevance that it might not originally have had in your plot.