Gorck
Prince of Dorkness
Here's how I handled the Spirit Form:If they're someone who works with the spirit world, 1) you need to graft a spirit world onto D&D, which traditionally hasn't had one, or 2) you need to radically redefine what a "spirit" is, in which case, you could end up reinventing the necromancer (and really make it problematic to call the resulting class a "shaman") or an elementalist.
Spirit Form
Also at 2nd level, you can use your action to magically assume the form of a spirit animal. You can use this feature twice, and you regain expended uses on a long rest.
You mimic the effects of the polymorph spell with the following changes: the range is “Self” and you require no material components. While in this form, you also gain advantage in a specific skill related to the animal you chose.
Your shaman level determines the animals you can transform into, as shown in the Spirit Shapes table. This table also shows the base animal that determines your statistics while transformed (see appendix D in the Player’s Handbook), as well as the skill you have advantage with.
Also at 2nd level, you can use your action to magically assume the form of a spirit animal. You can use this feature twice, and you regain expended uses on a long rest.
You mimic the effects of the polymorph spell with the following changes: the range is “Self” and you require no material components. While in this form, you also gain advantage in a specific skill related to the animal you chose.
Your shaman level determines the animals you can transform into, as shown in the Spirit Shapes table. This table also shows the base animal that determines your statistics while transformed (see appendix D in the Player’s Handbook), as well as the skill you have advantage with.
Spirit Shapes | |||
Level | Spirit Animal | Base Animal | Advantage |
2nd | Ghost Wolf | Dire Wolf | Stealth |
5th | Phantom Crocodile | Crocodile | Athletics |
10th | Spectral Eagle | Giant Eagle | Perception |