Olaf the Stout
Hero
One thing I’ve noticed in many published adventures is that there is a whole heap of cool backstory, history, information, and sometimes even plot points that the DM gets to read about, that the players have no real way of finding out.
For example, in our current 5E Princes of the Apocalypse game, our DM has told us about a number of things detailed in the book that we didn’t have any obvious way of finding out during the adventure (he only told us once these bits were no longer relevant).
So DMs, what clever ways have you found to get that info out of the book and into your players hands?
Players, what are some techniques your DMs have used to pass this info on to you?
For example, in our current 5E Princes of the Apocalypse game, our DM has told us about a number of things detailed in the book that we didn’t have any obvious way of finding out during the adventure (he only told us once these bits were no longer relevant).
So DMs, what clever ways have you found to get that info out of the book and into your players hands?
Players, what are some techniques your DMs have used to pass this info on to you?