I keep meaning to try the retro clone FASERIP. The main tweak it makes, aside from renaming all the power ranks, is having the GM set a power rank for the campaign so everything is balanced around that rank. I know the original had balance issues, but we always saw it as more of a feature than a but when we played years ago so not sure how I'd feel about the tweaks in the retro cloneFor something simpler, something I could easily convince my group to try, it's Marvel FASERIP. I would have to make some adjustments stolen from modern variations of the game. I'd use some of my house-rules from back in the day, too. But it's simple and fun. Minimal tweaks required to get a game running.
This was my first non D&D RPG.havn't played any recently back in the day my players loved the palladium heroes unlimited. Had a great campaign for about a year.
Cool! Mine was TMNT & Other Strangeness.This was my first non D&D RPG.
I keep meaning to try the retro clone FASERIP. The main tweak it makes, aside from renaming all the power ranks, is having the GM set a power rank for the campaign so everything is balanced around that rank. I know the original had balance issues, but we always saw it as more of a feature than a but when we played years ago so not sure how I'd feel about the tweaks in the retro clone