Getting ready to start a 1E campaign, so I've been reading all the old AD&D materials. In fact, I just ordered a 1983 Greyhawk setting, KotBL and ToEE, which should all be arriving in the next week or so. I have some previous experience DM'ing 2E a long time ago, none with 1E and nothing at all recently. I have read through 3E, 3.5E and 4E, but haven't played much and wouldn't consider myself an expert on them.
I would love to hear about any favorite house rules that old or current 1E DM's or players have/had in their campaigns- combat, non-combat, anything at all. I love critical hits, for example, so we'll be adding those. I'm also considering some sort of 4Eish per encounter/daily "special move" option for my fighters, just to give the fighters a little more variety.
I'm NOT asking for anyone to spend hours typing out their entire house rule list, but if you've got a favorite, something that you and your players enjoy and that you think your 1E campaign just couldn't live without, I'd love to hear it.
I would love to hear about any favorite house rules that old or current 1E DM's or players have/had in their campaigns- combat, non-combat, anything at all. I love critical hits, for example, so we'll be adding those. I'm also considering some sort of 4Eish per encounter/daily "special move" option for my fighters, just to give the fighters a little more variety.
I'm NOT asking for anyone to spend hours typing out their entire house rule list, but if you've got a favorite, something that you and your players enjoy and that you think your 1E campaign just couldn't live without, I'd love to hear it.