Arilyn
Hero
I was just curious as to whether "Curse of Strahd" uses experience points or milestones. I like the fact that the players are not going to fly up as fast. It's been crazy lately in both 5e and Pathfinder modules. Can't even catch your breath and you have hit another level. I'm rambling a bit here. I usually use milestones, because I hate tracking exp. points, and I like the freedom to just put up characters when it feels right in the story. Don't like having to throw encounters at players just to get them ready for the next section in a module. Also, it can be hard deciding how much story awards are worth. I've noticed in more modern modules that heaps of exp is given out for rather trivial story details. Anyway, back to original question, how does Curse of Strahd handle it, or is it GM's choice?