Chaosmancer
Legend
So, I've got a new setting idea I've been playing around with, and one idea I've had for it is to reunify the elven races. I figure the sub-races could actually be the elves focusing on either Arcane Magic, Primal or Divine.
Arcane would be the High, Primal the Wood, and then Drow would cover the Divine. However, I'd want to get rid of sunlight sensitivity and their extra darkvision, which makes me worried they would actually end up a weaker race option. So, this is my current rough idea, thoughts on whether the three are mostly comparable?
All Elves
+2 Dexterity
30 ft movement speed
Darkvision 60 ft
Proficiency in Perception
Fey Ancestry
Trance
Proficiency in Rapier, Shortsword, Long and Shortbow (I know they are traditionally supposed to have longswords, but I don't like it, and 90% of the classes use Rapiers anyways, this would only give it to wizards and sorcerers really, maybe a few clerics)
High Elves
+1 Intelligence or Charisma (Covers Wizard, Warlock, Bard, Artificer)
One Cantrip from either the Wizard or Bard spell list, either Cha or Int casting stat
Extra Language
Wood Elves
+1 Wisdom or Constitution (primal magic, Druids get wis and I like con as a secondary)
+5 spd
Mask of the Wilds
Dark Elves
+1 Charisma or Wisdom (this was the start of everyone getting a choice, because I wanted wisdom for clerics and charisma for celestial warlocks and sorcerers)
Drow Magic (Dancing light cantrip, 3rd = Faerie Fire 1/d 5th = Darkness 1/day
Yeah, it looks like Dark Elves end up a little weaker this way. Advice?
Arcane would be the High, Primal the Wood, and then Drow would cover the Divine. However, I'd want to get rid of sunlight sensitivity and their extra darkvision, which makes me worried they would actually end up a weaker race option. So, this is my current rough idea, thoughts on whether the three are mostly comparable?
All Elves
+2 Dexterity
30 ft movement speed
Darkvision 60 ft
Proficiency in Perception
Fey Ancestry
Trance
Proficiency in Rapier, Shortsword, Long and Shortbow (I know they are traditionally supposed to have longswords, but I don't like it, and 90% of the classes use Rapiers anyways, this would only give it to wizards and sorcerers really, maybe a few clerics)
High Elves
+1 Intelligence or Charisma (Covers Wizard, Warlock, Bard, Artificer)
One Cantrip from either the Wizard or Bard spell list, either Cha or Int casting stat
Extra Language
Wood Elves
+1 Wisdom or Constitution (primal magic, Druids get wis and I like con as a secondary)
+5 spd
Mask of the Wilds
Dark Elves
+1 Charisma or Wisdom (this was the start of everyone getting a choice, because I wanted wisdom for clerics and charisma for celestial warlocks and sorcerers)
Drow Magic (Dancing light cantrip, 3rd = Faerie Fire 1/d 5th = Darkness 1/day
Yeah, it looks like Dark Elves end up a little weaker this way. Advice?