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Dragonlance Dragonlance style magic schools

aramis erak

Legend
In AD&D's "Dragonlance Adventures" (1987) it listed the schools of the different orders as follows:

  • white robe: abjuration, charm, conjuration, divination, enchantment, evocation
  • red robe: alteration, conjuration, divination, illusion, invocation, phantasm, summoning
  • black robe: charm, divination, enchantment, illusion, necromantic, phantasm, summoning

Converting the old spell schools to 5E would give you this:

Abjuration: white
Conjuration: all
Divination: all
Enchantment: white/black
Evocation: white/red
Illusion: red/black
Necromancy: black
Transmutation: red​

To truly convert them to 5E I think I would make a subclass for each, with the spell restrictions and moon phases being some of the "features" included.

That fails to prevent the learning of the other schools' unique spheres, which was a key element - no one but a rogue wizard could cast all the schools.

Almost calls for a new class with 4 subclasses.... at least if one is going to actually emulate the magic of Krynn as defined in DLA for AD&D, which was reasonably close to the novels...
 

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steeldragons

Steeliest of the dragons
Epic
Given 5e's subclass structure and, as others have noted, the lack of any real "limitations" or drawbacks to specializing in 1 school or the other in the 5e specialties, I think it makes a lot of sense -and is a way to provide a nice bit of setting-specific flavor- to sub-class the specialities.

That is, any wizard of any tradition can cast any spell. The specifics/special abilities of each tradtion would realyl be more alignment-related or moon phase specific, focusing on flavor/powers from older editions (which I do not know about).

So, I would prefer to see wizard subclasses:
Tradition of the White Robes/White Moon [or whatever's its name was, I don't recall] High Sorcery
Tradition of the Red Robes/Red Moon [ditto] High Sorcery
Tradition of the Blakc Robes/Black Moon [ditto] High Sorcery
 

As mentioned elsewhere, you can just divide the existing schools into robe colours. You can also add Artificer from the Eberron article for an even 9 and give each robe three schools.

There's a lot of options for Moon Magic. Saving throw DC boost. An extra spell slot. A bonus to Concentration checks.

Personally, I'd make your spells during high sanction treat your Intelligence score as 2 higher. And 2 lower during low sanction. To a maximum of 20.
When two moons are aligned, the maximum becomes 22. During the Night of the Eye scores are treated as 4 higher with no maximum.
 

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