D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 253 54.3%
  • Nope

    Votes: 213 45.7%

James Gasik

We don't talk about Pun-Pun
Supporter
But saying no, just because noone has the right background after establishing contacts seems very random.

This is the 3e feat problem: before feats were a thing, anyone could reasonably try. After codifying it in feats, suddenly everyone but the random person chosing the right background can do so reasonably.
Or really, just the D&D Thief problem, where before the Thief, anyone could try to hide or open a lock, but once there was a class to do just that thing, a lot of people felt that meant non-Thieves couldn't even try.
 
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Aldarc

Legend
You have not "proven" anything. You're just dismissive of anyone not playing your one true way.
Sorry, but this is just the pot calling the kettle black. Maybe you should keep this in mind yourself. You are very much coming across as incredibly dismissive of people disagreeing with you in this thread.
 

Oofta

Legend
Sorry, but this is just the pot calling the kettle black. Maybe you should keep this in mind yourself. You are very much coming across as incredibly dismissive of people disagreeing with you in this thread.
I've repeatedly stated that other ways of playing are fine and that I'm talking about my personal preferences. Yes, I have a strong opinion about what I want in my game.

I have never told anyone that if they don't play my way that they're playing wrong, that people are a railroading controlling DM and that if I were only creative enough that I could find a way to make it work. Meanwhile I've been told repeatedly that I'm just randomly shutting things down for no reason other than to ensure my players don't have fun.

We all have different approaches to the game and different preferences. I'm not an always say yes DM and I don't want one. If that doesn't work for you, then we're just not a good fit and that's not a negative reflection on either one of us.
 


m

Or really, just the D&D Thief problem, where before the Thief, anyone could try to hide or open a lock, but once there was a class to do just that thing, a lot of people felt that meant non-Thieves couldn't even try.
Yes. I just had this in my 5e Zeitgeist game... one player said, we don't have a rogue to disarm and find traps...
I looked at him and said: anyone can find traps and try to disarm them... but we also have an artificer who is especially good at it.
 

tetrasodium

Legend
Supporter
Epic
Yeah, I'm going to call shenanigans on a fighter(or any other PC) knowing the natural frequencies of every ooze they come across, and how to apply just the right amount of force to set up a resonance. :p

I'll stick with my ruling of not being able to prone a thing that has no up, down, left or right.
I think that it's worth extending the spotlight to cover shenanigans that allowing it would create.

People keep raising increasingly tenuous what if examples of how someone could gain the benefit of using "trip" on an ooze, but I think that most of us can 100% agree that it would immediately return to being trip rather than some kind of stir splatter or frequency based supernatural ability the instant they want to trip a humanoid on a narrow plank/spotty rope bridge over a thousand foot drop.



Also holy crap this thread gained 20 pages in like a day
You would boot someone out of your game rather than allow them to use a printed ability that says they can make friends with other sailors?
Potentially yes. That player should have bowed out gracefully if they couldn't accept dm rulings like that and are spreading negativity or causing a disruption that forces the GM to tell them they need to find another table.

I introduce farrr too many newbies to d&d for such a player to demand my game change to fit their rules lawyering efforts over a badly worded bit of cruft that somehow survived pruning of the larger subsystem
 

James Gasik

We don't talk about Pun-Pun
Supporter
Yes. I just had this in my 5e Zeitgeist game... one player said, we don't have a rogue to disarm and find traps...
I looked at him and said: anyone can find traps and try to disarm them... but we also have an artificer who is especially good at it.
I know people who insist that the Rogue not having niche protection is a good thing, but I don't think that "being the trap/door/sneaking guy" is enough of a niche to build a class around. The skills may be vital (well, not so sure about sneaking- it's been a long time when I felt like skulking about was going do to more than just earn me a solo encounter in a game), but that's like saying only the Wizard can be the guy who knows stuff and only the Cleric can heal. By that logic, why isn't the Fighter the only guy who can murder things in melee?

In my last game, my Wizard had the Thieves' Tools proficiency and the best Dex and Investigation. And the Monk/Rogue was our Perception guy, with Expertise. We still fell for traps and I didn't always bypass them, but that had more to do with bounded accuracy and cruddy die rolls. (Seriously, when the DC's tend to start at 15 and you only have a +5, yeah, you're going to fail a lot, lol).

The game is better when everyone has a specialty, sure, but not when that specialty gets siloed off so only a very specific character can succeed at it!
 

Hriston

Dungeon Master of Middle-earth
Are we reading the same posts? I'd say they clearly advocate for the feature always working, even in the Ravenloft example
This isn't true. I've advocated for no such thing. In a previous reply I believe was in response to one of your posts, I stated I don't know what you mean by "the feature always working" because that sounds like the criminal would be constantly sending messages, one after another, 24/7/365, and said that would be weird, which I believe you glossed over in your response, if you had one.

It's also unclear what you think the part of my post you quoted has to do with supporting your false claim. How exactly does my refutation of the idea, repeatedly and incorrectly put forward by @Oofta, that some of the features have an unstated prerequisite that it must be established at the table independently of the feature that the PC knows or is known by a specific person or people before the feature can be used by the player lead you to the erroneous conclusion that I "advocate for the feature always working"? My position on this is simply the language which it has been claimed the rules contain isn't there and that this claim has been made to mischaracterize the background features in an effort to disparage them. If you think I'm wrong, it should be a fairly easy task to show me where it says this.

I've argued about the Ravenloft example because I think it's a crap example, as I pretty much stated as soon as it was brought up by @Oofta, because it posits a situation in which the PCs know nothing, which puts it too far outside the bounds of usual D&D play to be useful as an example for discussion and of which I'm highly skeptical. This is why I've asked for actual play examples of the problems with the background features that have been claimed to exist, but no one seems to have any.

What I have tried to advocate for is the features working when, and only when, the players use them by making action declarations that invoke their features, as long as the described actions fall within the game's genre considerations and their PCs have the fictional positioning to take the described actions. If both conditions aren't met, something has gone wrong with the table's consensus on the established fiction and a discussion needs to take place to get everyone imagining pretty much the same thing. Hypothetical examples of dysfunctional play where this step is not being taken don't show there's anything wrong with these features.
 
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I know people who insist that the Rogue not having niche protection is a good thing, but I don't think that "being the trap/door/sneaking guy" is enough of a niche to build a class around. The skills may be vital (well, not so sure about sneaking- it's been a long time when I felt like skulking about was going do to more than just earn me a solo encounter in a game), but that's like saying only the Wizard can be the guy who knows stuff and only the Cleric can heal. By that logic, why isn't the Fighter the only guy who can murder things in melee?

In my last game, my Wizard had the Thieves' Tools proficiency and the best Dex and Investigation. And the Monk/Rogue was our Perception guy, with Expertise. We still fell for traps and I didn't always bypass them, but that had more to do with bounded accuracy and cruddy die rolls. (Seriously, when the DC's tend to start at 15 and you only have a +5, yeah, you're going to fail a lot, lol).

The game is better when everyone has a specialty, sure, but not when that specialty gets siloed off so only a very specific character can succeed at it!
So in short: you agree with me.


I think DCs starting at 15 is where the problems begin. I'd like to have 3 successes against DC 10 checks before 3 failures instead of 1 DC 15 check. Gives a way better distribution of successes vs failures for differently skilled characters.
 

mamba

Legend
This isn't true. I've advocated for no such thing. In a previous reply I believe was in response to one of your posts, I stated I don't know what you mean by "the feature always working" because that sounds like the criminal would be constantly sending messages, one after another, 24/7/365, and said that would be weird, which I believe you glossed over in your response, if you had one.
I glossed over it because it was such a weird take that I did not think it warranted a reply.

If you are really having a hard time with understanding what else ‘always’ could possibly mean, let me help you out. I meant ‘every time’ because that actually does make sense, as you noted ‘constantly’ would be entirely nonsensical…

It's also unclear what you think the part of my post you quoted has to do with supporting your false claim. How exactly does my refutation of the idea, repeatedly and incorrectly put forward by @Oofta, that some of the features have an unstated prerequisite that it must be established at the table independently of the feature that the PC knows or is known by a specific person or people before the feature can be used by the player lead you to the erroneous conclusion that I "advocate for the feature always working"?
first of all, the feature does say that, there is nothing unstated about it, your denial does not change that. Second, by removing that prerequisite you are removing the cases in which it would not work, which leaves us with a feature that is working every time…

What I have tried to advocate for is the features working when, and only when, the players use them by making action declarations that invoke their features, as long as the described actions fall within the game's genre considerations and their PCs have the fictional positioning to take the described actions. Hypothetical examples of dysfunctional play don't prove there's anything wrong with theses features.
I have no idea what play was dysfunctional, as far as I can tell your stance is ‘when the player says so, that is what it is’, so working every time

Give me an example where the player declares it, the GM rejects it, and you side with the GM, I cannot think of one… and no, the two disagreeing does not make the game dysfunctional, that is just your cop out to not have to address this case
 
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