SableWyvern said:
The 3e "Options" series?
Ick.
SableWyvern said:
The 3e "Options" series?
hong said:
Ick.
SableWyvern said:IMHO, ultimately RM is the better game, because it allows me to play a grittier style that I prefer. But the change of pace that D&D has brought will be an absolute ball for the two or three years that the campaign runs, before I return to my trusty RM.
Damror said:The dagger Vs platemal thing is a real problem though.
Larcen said:
Personally, I could never understand why people think this is a problem. A dagger SHOULD be severely limited against someone in full plate...unless the armored person is completely helpless, then the ole' coup de grace through the eye-hole still works.
If all you got is a dagger against a full-plated juggernaut, you should run away to fight another day, IMHO.
But, anyway, someone explain to me the problem. Is it less heroic? Is that it?
Does it give knife wielding rogue-types the shaft somehow? Their sneak attack damage should be more than enough to get past DR.
Larcen said:
Mua Ha ha ha ha ha ha!!! Or so you think! You WILL be back.
Larcen said:Personally, I could never understand why people think this is a problem. A dagger SHOULD be severely limited against someone in full plate...
You know, in my 20+ years of playing the game, I have often pondered that mystery. The best explanation I have come up with, to appease no one but myself, is that high-level characters have developed a resistance to certain types of magic over time, be it through training or by having been exposed to it over and over again.mmadsen said:But a healing potion that would bring a peasant back from death's doorstep won't even heal our heroic fighter's scratch.
Don't misunderstand me...I am not saying D&D should be more realistic. I was addressing all the people who want more realism but feel they hit a snag when they encounter the dagger vs. armor "problem" with their new rules. That snag should be there if it is realism they truly want. See?Psion said:
It should be? It should be based on what?
Realism.
That's the problem. D&D has not been a highly simulationist game, and nor should it be, IMO. By doing so, you move the game away from heroic fantasy and towards an melee infantry simulation.
If all you got is a dagger against a full-plated juggernaut, you should run away to fight another day, IMHO.