darkbard
Legend
The Bonds component of Dungeon World roots characters to each other in meaningful ways reflective of the fiction and provides a mechanical input to the game in the form of XP marked whenever one is resolved.
Though I reckon it's trivially easy to just remove Bonds in a game with a single player/PC, I wonder if anyone has implemented a variant way of including Bonds in such a game or has interesting ideas for how one might do so. Thanks!
Though I reckon it's trivially easy to just remove Bonds in a game with a single player/PC, I wonder if anyone has implemented a variant way of including Bonds in such a game or has interesting ideas for how one might do so. Thanks!