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<blockquote data-quote="overgeeked" data-source="post: 9336497" data-attributes="member: 86653"><p>To each their own. I've found their stuff to be some of the most helpful I've ever read. And following their advice has <em>drastically</em> reduced my stress from running games.</p><p></p><p>I can't speak to Pathfinder, but I've run and played the hell out of 4E. Combat encounters are dead simple to create and monster stats are pure math so easy to adjust. And that's the hardest part of 4E. Everything else is bog standard make a check against a level-appropriate DC (with a chart given) or skill challenges (which are simple to improvise).</p><p></p><p><a href="https://www.blogofholding.com/?p=512" target="_blank">Blog of Holding has the MM3 on a business card</a>. Drop that info into Excel or similar and you can whip up a monster of any level at a glance. <a href="https://i.imgur.com/6EbdKbH.png" target="_blank">Like this</a>. Or write down the stats for level-appropriate monsters for the PCs' level on a 3x5 card and keep that in your notes. When the PCs level, make a new card. Just like that you have all the monsters you'll ever need and they perfectly follow the official math for the game.</p><p></p><p>Encounter building is one standard monster per PC. Swap out one standard monster for a four-pack of minions. Swap out two standard monsters for an elite. Swap out five standard monsters for a solo. Swap one standard monster for a trap or hazard. Use a variety of monster roles to keep things interesting. Drop that encounter in an interesting bit of terrain or in an interesting location and you're set.</p><p></p><p>Depending on the kinds of players and how many you have, one 4E combat encounter is a full 3-4 hour long night of gaming right there.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9336497, member: 86653"] To each their own. I've found their stuff to be some of the most helpful I've ever read. And following their advice has [I]drastically[/I] reduced my stress from running games. I can't speak to Pathfinder, but I've run and played the hell out of 4E. Combat encounters are dead simple to create and monster stats are pure math so easy to adjust. And that's the hardest part of 4E. Everything else is bog standard make a check against a level-appropriate DC (with a chart given) or skill challenges (which are simple to improvise). [URL='https://www.blogofholding.com/?p=512']Blog of Holding has the MM3 on a business card[/URL]. Drop that info into Excel or similar and you can whip up a monster of any level at a glance. [URL='https://i.imgur.com/6EbdKbH.png']Like this[/URL]. Or write down the stats for level-appropriate monsters for the PCs' level on a 3x5 card and keep that in your notes. When the PCs level, make a new card. Just like that you have all the monsters you'll ever need and they perfectly follow the official math for the game. Encounter building is one standard monster per PC. Swap out one standard monster for a four-pack of minions. Swap out two standard monsters for an elite. Swap out five standard monsters for a solo. Swap one standard monster for a trap or hazard. Use a variety of monster roles to keep things interesting. Drop that encounter in an interesting bit of terrain or in an interesting location and you're set. Depending on the kinds of players and how many you have, one 4E combat encounter is a full 3-4 hour long night of gaming right there. [/QUOTE]
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