Blue Orange
Gone to Texas
The Monk is a classic D&D archetype that exists in a largely European-medieval game because Hong Kong kung fu films happened to be popular at the time the game came out. I can't see disco, truckers, or vigilantes (to take the 3 other examples from the 70s version of Smash Up) getting in due to tech issues (though PCs are often vigilantes), and for some reason ninja and samurai, from across the East China Sea, didn't become major classes despite a slew of adaptations. Is there any other historically-inappropriate class that you think should have made it in or would have been fun?