Hmm, just checking out Appendix 1 (4-1/2 pages)
The first part discusses Unique Items; that is, items with a bit more interest than normal. History, Personality and Character, PC Influence, and Alignment are the subheadings.
The second part of the appendix discusses Item Level, and includes a number of options to create items that scale with the party.
The third part is Enchanting Items, which talks about upgrading an item to a better type, and also a new ritual: Transfer Enchantment, which allows you to move the enchantment of one item to another. The best use of this would be to strip the enchantment off a nice bit of gear no-one can use (+3 leather) and put it on a bit of gear they can (platemail). Component cost is only 25 gp, and this is soon going to be an incredibly popular ritual in my campaigns, as it removes the need for me to give exactly the right gear out.
Cheers!