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lowkey13
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Yeah, not in any way 'encounter-building guidelines,' no. That's snipped from a monster stat block, and that's exactly what it is, stats about a monster, nothing more.
I think that's an important point. "Encounter guidelines" =/= only guidelines for mechanical balance to the PC's level. Encounters can be many things, and there there can be guidelines that have nothing to do with mechanical balance and yet are just as valid as encounter guidelines. E.g, guidelines on building encounters that make sense in a living world completely separated from levels of whoever happens to be adventuring.
More, maybe, but one of the goals of 5e was to simplify, so smaller stat blocks. Better? 5e's trying to be more D&Ds to more D&Ders, so it needed to leave some degrees of freedom here and there for the DM.More and better stats than 5E gives you. If you meet an AD&D troll, what time is it? Probably night, because that's when trolls come out. What is the troll doing? Probably looking for meat. Is he alone? Probably not.
They're not worth the trouble if you already have the skill to eyeball or adjust encounters on the fly. In theory they're worth the trouble if you don't, they're just a bit more trouble and not so dependable as they were in the prior edition.Now, a 5E DM might lament that lack at first, until that 5E DM realizes that in 5E you get zero help building the encounter and you still have to eyeball the difficulty because the 5E formulas are still basically worthless.
Lol.And that is why AD&D deserves to be called "Advanced Dungeons and Dragons", and 5E does not.