So just played some Darksun and managed to whomp through a 2 in 1 encounter vs 13 guys (sorta, got taken down to -1 but it got sorted) Now I'm getting the feeling like I overbuilt this character for just doing damage, but is that ok? Is there a better way to build say more defenses into this character?
Only reason why I asked is it felt like I was getting out DPSed by the rogue (who was using the counter attack stance daily) It was fun but I assume the whole thing is high risk, high reward. I was told that going polearm would be a better idea? Also I may just switch out hide armor expertise and wear chainmail.
====== Created Using Wizards of the Coast D&D Character Builder ======
Fionn Spéir-Brifadair, level 3
Goliath, Barbarian
Build: Rageblood Barbarian
Feral Might: Rageblood Vigor
FINAL ABILITY SCORES
Str 19, Con 18, Dex 10, Int 10, Wis 8, Cha 11.
STARTING ABILITY SCORES
Str 17, Con 16, Dex 10, Int 10, Wis 8, Cha 11.
AC: 17 Fort: 17 Reflex: 12 Will: 12
HP: 45 Surges: 12 Surge Value: 11
TRAINED SKILLS
Athletics +11, Intimidate +6, Nature +7
UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering, Endurance +4, Heal, History +1, Insight, Perception, Religion +1, Stealth, Streetwise +1, Thievery
FEATS
Level 1: Goliath Greatweapon Prowess
Level 2: Hide Armor Expertise
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Recuperating Strike
Barbarian encounter 1: Desperate Fury
Barbarian daily 1: Bloodhunt Rage
Barbarian utility 2: Savage Comeback
Barbarian encounter 3: Blood Strike
ITEMS
Hide Armor, Adventurer's Kit, Greataxe
Only reason why I asked is it felt like I was getting out DPSed by the rogue (who was using the counter attack stance daily) It was fun but I assume the whole thing is high risk, high reward. I was told that going polearm would be a better idea? Also I may just switch out hide armor expertise and wear chainmail.
====== Created Using Wizards of the Coast D&D Character Builder ======
Fionn Spéir-Brifadair, level 3
Goliath, Barbarian
Build: Rageblood Barbarian
Feral Might: Rageblood Vigor
FINAL ABILITY SCORES
Str 19, Con 18, Dex 10, Int 10, Wis 8, Cha 11.
STARTING ABILITY SCORES
Str 17, Con 16, Dex 10, Int 10, Wis 8, Cha 11.
AC: 17 Fort: 17 Reflex: 12 Will: 12
HP: 45 Surges: 12 Surge Value: 11
TRAINED SKILLS
Athletics +11, Intimidate +6, Nature +7
UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering, Endurance +4, Heal, History +1, Insight, Perception, Religion +1, Stealth, Streetwise +1, Thievery
FEATS
Level 1: Goliath Greatweapon Prowess
Level 2: Hide Armor Expertise
POWERS
Barbarian at-will 1: Howling Strike
Barbarian at-will 1: Recuperating Strike
Barbarian encounter 1: Desperate Fury
Barbarian daily 1: Bloodhunt Rage
Barbarian utility 2: Savage Comeback
Barbarian encounter 3: Blood Strike
ITEMS
Hide Armor, Adventurer's Kit, Greataxe